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Updated builds.

Mr.doob 6 maanden geleden
bovenliggende
commit
69c637c592
3 gewijzigde bestanden met toevoegingen van 6 en 6 verwijderingen
  1. 3 3
      build/three.cjs
  2. 3 3
      build/three.module.js
  3. 0 0
      build/three.module.min.js

+ 3 - 3
build/three.cjs

@@ -61622,7 +61622,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
 const MAX_SAMPLES = 20;
 
 // GGX VNDF importance sampling configuration
-const GGX_SAMPLES = 512;
+const GGX_SAMPLES = 256;
 
 const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
 const _clearColor = /*@__PURE__*/ new Color();
@@ -62403,8 +62403,8 @@ function _getGGXShader( lodMax, width, height ) {
 
 		fragmentShader: /* glsl */`
 
-			precision mediump float;
-			precision mediump int;
+			precision highp float;
+			precision highp int;
 
 			varying vec3 vOutputDirection;
 

+ 3 - 3
build/three.module.js

@@ -2677,7 +2677,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
 const MAX_SAMPLES = 20;
 
 // GGX VNDF importance sampling configuration
-const GGX_SAMPLES = 512;
+const GGX_SAMPLES = 256;
 
 const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
 const _clearColor = /*@__PURE__*/ new Color();
@@ -3458,8 +3458,8 @@ function _getGGXShader( lodMax, width, height ) {
 
 		fragmentShader: /* glsl */`
 
-			precision mediump float;
-			precision mediump int;
+			precision highp float;
+			precision highp int;
 
 			varying vec3 vOutputDirection;
 

File diff suppressed because it is too large
+ 0 - 0
build/three.module.min.js


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