Mr.doob 2 месяцев назад
Родитель
Сommit
6acb8aee61

+ 32 - 0
docs/pages/ArrayElementNode.html

@@ -67,6 +67,38 @@ node data structures.</p></div>
 					</div>
 					</div>
 				</div>
 				</div>
 				<h2 class="subsection-title">Methods</h2>
 				<h2 class="subsection-title">Methods</h2>
+					<h3 class="name name-method" id="getMemberType" translate="no">.<a href="#getMemberType">getMemberType</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span>, name : <span class="param-type">string</span> )</span><span class="type-signature"> : string</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>This method is overwritten since the member type is inferred from the array-like node.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name">
+										<strong>builder</strong>
+									</td>
+									<td class="description last">
+										<p>The current node builder.</p>
+									</td>
+								</tr>
+								<tr>
+									<td class="name">
+										<strong>name</strong>
+									</td>
+									<td class="description last">
+										<p>The member name.</p>
+									</td>
+								</tr>
+							</tbody>
+						</table>
+						<dl class="details">
+							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#getMemberType">Node#getMemberType</a></dt>
+						</dl>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The member type.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : string</span> </h3>
 					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : string</span> </h3>
 					<div class="method">
 					<div class="method">
 						<div class="description">
 						<div class="description">

+ 32 - 0
docs/pages/ArrayNode.html

@@ -155,6 +155,38 @@ const redColor = tintColors.element( 0 );
 							<dt class="tag-returns"><strong>Returns:</strong> The type of the node.</dt>
 							<dt class="tag-returns"><strong>Returns:</strong> The type of the node.</dt>
 						</dl>
 						</dl>
 					</div>
 					</div>
+					<h3 class="name name-method" id="getMemberType" translate="no">.<a href="#getMemberType">getMemberType</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span>, name : <span class="param-type">string</span> )</span><span class="type-signature"> : string</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Returns the type of a member variable.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name">
+										<strong>builder</strong>
+									</td>
+									<td class="description last">
+										<p>The current node builder.</p>
+									</td>
+								</tr>
+								<tr>
+									<td class="name">
+										<strong>name</strong>
+									</td>
+									<td class="description last">
+										<p>The name of the member variable.</p>
+									</td>
+								</tr>
+							</tbody>
+						</table>
+						<dl class="details">
+							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#getMemberType">TempNode#getMemberType</a></dt>
+						</dl>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The type of the member variable.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : string</span> </h3>
 					<h3 class="name name-method" id="getNodeType" translate="no">.<a href="#getNodeType">getNodeType</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : string</span> </h3>
 					<div class="method">
 					<div class="method">
 						<div class="description">
 						<div class="description">

+ 1 - 1
docs/pages/BooleanKeyframeTrack.html

@@ -77,7 +77,7 @@ interpolation is always discrete.</p>
 						</dl>
 						</dl>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>'bool'</code>.</p>
 						<p>Default is <code>'bool'</code>.</p>

+ 1 - 1
docs/pages/ColorKeyframeTrack.html

@@ -63,7 +63,7 @@
 				</div>
 				</div>
 				<h2 class="subsection-title">Properties</h2>
 				<h2 class="subsection-title">Properties</h2>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>'color'</code>.</p>
 						<p>Default is <code>'color'</code>.</p>

+ 1 - 1
docs/pages/KeyframeTrack.html

@@ -85,7 +85,7 @@ of an object.</p></div>
 					</div>
 					</div>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>''</code>.</p>
 						<p>Default is <code>''</code>.</p>

+ 1 - 1
docs/pages/Line.html

@@ -78,7 +78,7 @@ scene.add( line );
 					</div>
 					</div>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="morphTargetDictionary" translate="no">.<a href="#morphTargetDictionary">morphTargetDictionary</a><span class="type-signature"> : Object.&lt;String, number> | undefined</span> </h3>
+					<h3 class="name" id="morphTargetDictionary" translate="no">.<a href="#morphTargetDictionary">morphTargetDictionary</a><span class="type-signature"> : Object.&lt;string, number> | undefined</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>A dictionary representing the morph targets in the geometry. The key is the
 						<p>A dictionary representing the morph targets in the geometry. The key is the
 morph targets name, the value its attribute index. This member is <code>undefined</code>
 morph targets name, the value its attribute index. This member is <code>undefined</code>

+ 1 - 1
docs/pages/Mesh.html

@@ -81,7 +81,7 @@ Can only be used with <a href="WebGPURenderer.html">WebGPURenderer</a>.</p>
 					</div>
 					</div>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="morphTargetDictionary" translate="no">.<a href="#morphTargetDictionary">morphTargetDictionary</a><span class="type-signature"> : Object.&lt;String, number> | undefined</span> </h3>
+					<h3 class="name" id="morphTargetDictionary" translate="no">.<a href="#morphTargetDictionary">morphTargetDictionary</a><span class="type-signature"> : Object.&lt;string, number> | undefined</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>A dictionary representing the morph targets in the geometry. The key is the
 						<p>A dictionary representing the morph targets in the geometry. The key is the
 morph targets name, the value its attribute index. This member is <code>undefined</code>
 morph targets name, the value its attribute index. This member is <code>undefined</code>

+ 1 - 1
docs/pages/NumberKeyframeTrack.html

@@ -63,7 +63,7 @@
 				</div>
 				</div>
 				<h2 class="subsection-title">Properties</h2>
 				<h2 class="subsection-title">Properties</h2>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>'number'</code>.</p>
 						<p>Default is <code>'number'</code>.</p>

+ 7 - 0
docs/pages/OutputPass.html

@@ -37,6 +37,13 @@ composer.addPass( outputPass );
 					</div>
 					</div>
 				</div>
 				</div>
 				<h2 class="subsection-title">Properties</h2>
 				<h2 class="subsection-title">Properties</h2>
+				<div class="member">
+					<h3 class="name" id="isOutputPass" translate="no">.<a href="#isOutputPass">isOutputPass</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
+					<div class="description">
+						<p>This flag indicates that this is an output pass.</p>
+						<p>Default is <code>true</code>.</p>
+					</div>
+				</div>
 				<div class="member">
 				<div class="member">
 					<h3 class="name" id="material" translate="no">.<a href="#material">material</a><span class="type-signature"> : <a href="RawShaderMaterial.html">RawShaderMaterial</a></span> </h3>
 					<h3 class="name" id="material" translate="no">.<a href="#material">material</a><span class="type-signature"> : <a href="RawShaderMaterial.html">RawShaderMaterial</a></span> </h3>
 					<div class="description">
 					<div class="description">

+ 1 - 1
docs/pages/Points.html

@@ -67,7 +67,7 @@
 					</div>
 					</div>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="morphTargetDictionary" translate="no">.<a href="#morphTargetDictionary">morphTargetDictionary</a><span class="type-signature"> : Object.&lt;String, number> | undefined</span> </h3>
+					<h3 class="name" id="morphTargetDictionary" translate="no">.<a href="#morphTargetDictionary">morphTargetDictionary</a><span class="type-signature"> : Object.&lt;string, number> | undefined</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>A dictionary representing the morph targets in the geometry. The key is the
 						<p>A dictionary representing the morph targets in the geometry. The key is the
 morph targets name, the value its attribute index. This member is <code>undefined</code>
 morph targets name, the value its attribute index. This member is <code>undefined</code>

+ 1 - 1
docs/pages/QuaternionKeyframeTrack.html

@@ -63,7 +63,7 @@
 				</div>
 				</div>
 				<h2 class="subsection-title">Properties</h2>
 				<h2 class="subsection-title">Properties</h2>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>'quaternion'</code>.</p>
 						<p>Default is <code>'quaternion'</code>.</p>

+ 7 - 0
docs/pages/RenderPass.html

@@ -119,6 +119,13 @@ for all objects in the scene.</p>
 						<p>Default is <code>false</code>.</p>
 						<p>Default is <code>false</code>.</p>
 					</div>
 					</div>
 				</div>
 				</div>
+				<div class="member">
+					<h3 class="name" id="isRenderPass" translate="no">.<a href="#isRenderPass">isRenderPass</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
+					<div class="description">
+						<p>This flag indicates that this pass renders the scene itself.</p>
+						<p>Default is <code>true</code>.</p>
+					</div>
+				</div>
 				<div class="member">
 				<div class="member">
 					<h3 class="name" id="needsSwap" translate="no">.<a href="#needsSwap">needsSwap</a><span class="type-signature"> : boolean</span> </h3>
 					<h3 class="name" id="needsSwap" translate="no">.<a href="#needsSwap">needsSwap</a><span class="type-signature"> : boolean</span> </h3>
 					<div class="description">
 					<div class="description">

+ 16 - 4
docs/pages/Renderer.html

@@ -807,10 +807,13 @@ from the GPU to the CPU in context of compute shaders.</p>
 					<h3 class="name name-method" id="getColorBufferType" translate="no">.<a href="#getColorBufferType">getColorBufferType</a><span class="signature">()</span><span class="type-signature"> : number</span> </h3>
 					<h3 class="name name-method" id="getColorBufferType" translate="no">.<a href="#getColorBufferType">getColorBufferType</a><span class="signature">()</span><span class="type-signature"> : number</span> </h3>
 					<div class="method">
 					<div class="method">
 						<div class="description">
 						<div class="description">
-							<p>Returns the color buffer type.</p>
+							<p>Returns the output buffer type.</p>
 						</div>
 						</div>
 						<dl class="details">
 						<dl class="details">
-							<dt class="tag-returns"><strong>Returns:</strong> The color buffer type.</dt>
+							<dt class="important tag-deprecated"><strong>Deprecated:</strong> since r182. Use `.getOutputBufferType()` instead.</dt>
+						</dl>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The output buffer type.</dt>
 						</dl>
 						</dl>
 					</div>
 					</div>
 					<h3 class="name name-method" id="getContext" translate="no">.<a href="#getContext">getContext</a><span class="signature">()</span><span class="type-signature"> : GPUCanvasContext | WebGL2RenderingContext</span> </h3>
 					<h3 class="name name-method" id="getContext" translate="no">.<a href="#getContext">getContext</a><span class="signature">()</span><span class="type-signature"> : GPUCanvasContext | WebGL2RenderingContext</span> </h3>
@@ -861,6 +864,15 @@ from the GPU to the CPU in context of compute shaders.</p>
 							<dt class="tag-returns"><strong>Returns:</strong> The maximum available anisotropy.</dt>
 							<dt class="tag-returns"><strong>Returns:</strong> The maximum available anisotropy.</dt>
 						</dl>
 						</dl>
 					</div>
 					</div>
+					<h3 class="name name-method" id="getOutputBufferType" translate="no">.<a href="#getOutputBufferType">getOutputBufferType</a><span class="signature">()</span><span class="type-signature"> : number</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Returns the output buffer type.</p>
+						</div>
+						<dl class="details">
+							<dt class="tag-returns"><strong>Returns:</strong> The output buffer type.</dt>
+						</dl>
+					</div>
 					<h3 class="name name-method" id="getOutputRenderTarget" translate="no">.<a href="#getOutputRenderTarget">getOutputRenderTarget</a><span class="signature">()</span><span class="type-signature"> : <a href="RenderTarget.html">RenderTarget</a></span> </h3>
 					<h3 class="name name-method" id="getOutputRenderTarget" translate="no">.<a href="#getOutputRenderTarget">getOutputRenderTarget</a><span class="signature">()</span><span class="type-signature"> : <a href="RenderTarget.html">RenderTarget</a></span> </h3>
 					<div class="method">
 					<div class="method">
 						<div class="description">
 						<div class="description">
@@ -1898,12 +1910,12 @@ to overwrite the default.</p>
 		</tr>
 		</tr>
 		<tr>
 		<tr>
 				<td class="name">
 				<td class="name">
-					<strong>colorBufferType</strong>
+					<strong>outputBufferType</strong>
 						<br>
 						<br>
 <span class="param-type">number</span>
 <span class="param-type">number</span>
 				</td>
 				</td>
 			<td class="description last">
 			<td class="description last">
-				<p>Defines the type of color buffers. The default <code>HalfFloatType</code> is recommend for best
+				<p>Defines the type of output buffers. The default <code>HalfFloatType</code> is recommend for best
 quality. To save memory and bandwidth, <code>UnsignedByteType</code> might be used. This will reduce rendering quality though.</p>
 quality. To save memory and bandwidth, <code>UnsignedByteType</code> might be used. This will reduce rendering quality though.</p>
 						<p>Default is <code>HalfFloatType</code>.</p>
 						<p>Default is <code>HalfFloatType</code>.</p>
 			</td>
 			</td>

+ 1 - 1
docs/pages/StringKeyframeTrack.html

@@ -77,7 +77,7 @@ interpolation is always discrete.</p>
 						</dl>
 						</dl>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>'string'</code>.</p>
 						<p>Default is <code>'string'</code>.</p>

+ 1 - 1
docs/pages/SubgroupFunctionNode.html

@@ -75,7 +75,7 @@ other graphics APIs, subgroup functions are also referred to as wave intrinsics
 					</div>
 					</div>
 				</div>
 				</div>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="method" translate="no">.<a href="#method">method</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="method" translate="no">.<a href="#method">method</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The subgroup/wave intrinsic method to construct.</p>
 						<p>The subgroup/wave intrinsic method to construct.</p>
 					</div>
 					</div>

+ 1 - 1
docs/pages/VectorKeyframeTrack.html

@@ -63,7 +63,7 @@
 				</div>
 				</div>
 				<h2 class="subsection-title">Properties</h2>
 				<h2 class="subsection-title">Properties</h2>
 				<div class="member">
 				<div class="member">
-					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : String</span> </h3>
+					<h3 class="name" id="ValueTypeName" translate="no">.<a href="#ValueTypeName">ValueTypeName</a><span class="type-signature"> : string</span> </h3>
 					<div class="description">
 					<div class="description">
 						<p>The value type name.</p>
 						<p>The value type name.</p>
 						<p>Default is <code>'vector'</code>.</p>
 						<p>Default is <code>'vector'</code>.</p>

+ 29 - 0
docs/pages/WebGLRenderer.html

@@ -1022,6 +1022,24 @@ size.y = height * pixelRatio;
 							</tbody>
 							</tbody>
 						</table>
 						</table>
 					</div>
 					</div>
+					<h3 class="name name-method" id="setEffects" translate="no">.<a href="#setEffects">setEffects</a><span class="signature">( effects : <span class="param-type">Array</span> )</span> </h3>
+					<div class="method">
+						<div class="description">
+							<p>Sets the post-processing effects to be applied after rendering.</p>
+						</div>
+						<table class="params">
+							<tbody>
+								<tr>
+									<td class="name">
+										<strong>effects</strong>
+									</td>
+									<td class="description last">
+										<p>An array of post-processing effects.</p>
+									</td>
+								</tr>
+							</tbody>
+						</table>
+					</div>
 					<h3 class="name name-method" id="setOpaqueSort" translate="no">.<a href="#setOpaqueSort">setOpaqueSort</a><span class="signature">( method : <span class="param-type">function</span> )</span> </h3>
 					<h3 class="name name-method" id="setOpaqueSort" translate="no">.<a href="#setOpaqueSort">setOpaqueSort</a><span class="signature">( method : <span class="param-type">function</span> )</span> </h3>
 					<div class="method">
 					<div class="method">
 						<div class="description">
 						<div class="description">
@@ -1724,6 +1742,17 @@ This is a more faster and accurate version than logarithmic depth buffer.</p>
 						<p>Default is <code>false</code>.</p>
 						<p>Default is <code>false</code>.</p>
 			</td>
 			</td>
 		</tr>
 		</tr>
+		<tr>
+				<td class="name">
+					<strong>outputBufferType</strong>
+						<br>
+<span class="param-type">number</span>
+				</td>
+			<td class="description last">
+				<p>Defines the type of the output buffer. Use <code>HalfFloatType</code> for HDR rendering with tone mapping and post-processing support.</p>
+						<p>Default is <code>UnsignedByteType</code>.</p>
+			</td>
+		</tr>
 	</tbody>
 	</tbody>
 </table>
 </table>
 				</div>
 				</div>

+ 2 - 2
docs/pages/WebGPURenderer.html

@@ -165,12 +165,12 @@ standard node library for type mapping.</p>
 		</tr>
 		</tr>
 		<tr>
 		<tr>
 				<td class="name">
 				<td class="name">
-					<strong>colorBufferType</strong>
+					<strong>outputBufferType</strong>
 						<br>
 						<br>
 <span class="param-type">number</span>
 <span class="param-type">number</span>
 				</td>
 				</td>
 			<td class="description last">
 			<td class="description last">
-				<p>Defines the type of color buffers. The default <code>HalfFloatType</code> is recommend for best
+				<p>Defines the type of output buffers. The default <code>HalfFloatType</code> is recommend for best
 quality. To save memory and bandwidth, <code>UnsignedByteType</code> might be used. This will reduce rendering quality though.</p>
 quality. To save memory and bandwidth, <code>UnsignedByteType</code> might be used. This will reduce rendering quality though.</p>
 						<p>Default is <code>HalfFloatType</code>.</p>
 						<p>Default is <code>HalfFloatType</code>.</p>
 			</td>
 			</td>

+ 24 - 0
docs/search.json

@@ -400,6 +400,10 @@
 			"title": "ArrayElementNode",
 			"title": "ArrayElementNode",
 			"kind": "class"
 			"kind": "class"
 		},
 		},
+		{
+			"title": "ArrayElementNode#getMemberType",
+			"kind": "function"
+		},
 		{
 		{
 			"title": "ArrayElementNode#getNodeType",
 			"title": "ArrayElementNode#getNodeType",
 			"kind": "function"
 			"kind": "function"
@@ -436,6 +440,10 @@
 			"title": "ArrayNode#getElementType",
 			"title": "ArrayNode#getElementType",
 			"kind": "function"
 			"kind": "function"
 		},
 		},
+		{
+			"title": "ArrayNode#getMemberType",
+			"kind": "function"
+		},
 		{
 		{
 			"title": "ArrayNode#getNodeType",
 			"title": "ArrayNode#getNodeType",
 			"kind": "function"
 			"kind": "function"
@@ -11568,6 +11576,10 @@
 			"title": "Renderer#getMaxAnisotropy",
 			"title": "Renderer#getMaxAnisotropy",
 			"kind": "function"
 			"kind": "function"
 		},
 		},
+		{
+			"title": "Renderer#getOutputBufferType",
+			"kind": "function"
+		},
 		{
 		{
 			"title": "Renderer#getOutputRenderTarget",
 			"title": "Renderer#getOutputRenderTarget",
 			"kind": "function"
 			"kind": "function"
@@ -16164,6 +16176,10 @@
 			"title": "WebGLRenderer#setDrawingBufferSize",
 			"title": "WebGLRenderer#setDrawingBufferSize",
 			"kind": "function"
 			"kind": "function"
 		},
 		},
+		{
+			"title": "WebGLRenderer#setEffects",
+			"kind": "function"
+		},
 		{
 		{
 			"title": "WebGLRenderer#setOpaqueSort",
 			"title": "WebGLRenderer#setOpaqueSort",
 			"kind": "function"
 			"kind": "function"
@@ -20694,6 +20710,10 @@
 			"title": "OutputPass#dispose",
 			"title": "OutputPass#dispose",
 			"kind": "function"
 			"kind": "function"
 		},
 		},
+		{
+			"title": "OutputPass#isOutputPass",
+			"kind": "member"
+		},
 		{
 		{
 			"title": "OutputPass#material",
 			"title": "OutputPass#material",
 			"kind": "member"
 			"kind": "member"
@@ -21194,6 +21214,10 @@
 			"title": "RenderPass#clearDepth",
 			"title": "RenderPass#clearDepth",
 			"kind": "member"
 			"kind": "member"
 		},
 		},
+		{
+			"title": "RenderPass#isRenderPass",
+			"kind": "member"
+		},
 		{
 		{
 			"title": "RenderPass#needsSwap",
 			"title": "RenderPass#needsSwap",
 			"kind": "member"
 			"kind": "member"

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