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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - materials - bpcem</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu - box projected cube environment mapping (BPCEM)<br/>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { bumpMap, float, getParallaxCorrectNormal, pmremTexture, reflectVector, texture, uniform, vec3 } from 'three/tsl';
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+
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
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+ import { RectAreaLightTexturesLib } from 'three/addons/lights/RectAreaLightTexturesLib.js';
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+
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+ let camera, scene, renderer;
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+
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+ let controls, cubeCamera;
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+
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+ let groundPlane, wallMat;
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+
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+ init();
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+
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+ function init() {
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+
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+ THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() );
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+
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+ // scene
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+
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+ scene = new THREE.Scene();
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+
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+ // camera
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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+ camera.position.set( 0, 200, - 200 );
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+
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+ // cube camera for environment map
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+
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+ const renderTarget = new THREE.WebGLCubeRenderTarget( 512 );
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+ renderTarget.texture.type = THREE.HalfFloatType;
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+ renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
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+ renderTarget.texture.magFilter = THREE.LinearFilter;
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+ renderTarget.texture.generateMipmaps = true;
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+ renderTarget.texture.mapping = THREE.CubeReflectionMapping;
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+
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+ cubeCamera = new THREE.CubeCamera( 1, 1000, renderTarget );
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+ cubeCamera.position.set( 0, - 100, 0 );
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+
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+ // ground floor ( with box projected environment mapping )
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+
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+ const loader = new THREE.TextureLoader();
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+ const rMap = loader.load( 'textures/lava/lavatile.jpg' );
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+ rMap.wrapS = THREE.RepeatWrapping;
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+ rMap.wrapT = THREE.RepeatWrapping;
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+ rMap.repeat.set( 2, 1 );
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+
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+ const roughnessUniform = uniform( 0.25 );
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+
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+ const defaultMat = new THREE.MeshStandardNodeMaterial();
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+ defaultMat.envNode = pmremTexture( renderTarget.texture );
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+ defaultMat.roughnessNode = texture( rMap ).mul( roughnessUniform );
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+ defaultMat.metalnessNode = float( 1 );
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+
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+ const boxProjectedMat = new THREE.MeshStandardNodeMaterial();
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+ boxProjectedMat.envNode = pmremTexture( renderTarget.texture, getParallaxCorrectNormal( reflectVector, vec3( 200, 100, 100 ), vec3( 0, - 50, 0 ) ) );
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+ boxProjectedMat.roughnessNode = texture( rMap ).mul( roughnessUniform );
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+ boxProjectedMat.metalnessNode = float( 1 );
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+
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+ groundPlane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 100, 100 ), boxProjectedMat );
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+ groundPlane.rotateX( - Math.PI / 2 );
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+ groundPlane.position.set( 0, - 49, 0 );
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+ scene.add( groundPlane );
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+
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+ // walls
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+
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+ const diffuseTex = loader.load( 'textures/brick_diffuse.jpg' );
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+ diffuseTex.colorSpace = THREE.SRGBColorSpace;
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+ const bumpTex = loader.load( 'textures/brick_bump.jpg' );
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+
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+ wallMat = new THREE.MeshStandardNodeMaterial();
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+
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+ wallMat.colorNode = texture( diffuseTex );
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+ wallMat.normalNode = bumpMap( texture( bumpTex ), float( 5 ) );
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+
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+ const planeGeo = new THREE.PlaneGeometry( 100, 100 );
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+
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+ const planeBack1 = new THREE.Mesh( planeGeo, wallMat );
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+ planeBack1.position.z = - 50;
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+ planeBack1.position.x = - 50;
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+ scene.add( planeBack1 );
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+
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+ const planeBack2 = new THREE.Mesh( planeGeo, wallMat );
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+ planeBack2.position.z = - 50;
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+ planeBack2.position.x = 50;
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+ scene.add( planeBack2 );
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+
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+ const planeFront1 = new THREE.Mesh( planeGeo, wallMat );
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+ planeFront1.position.z = 50;
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+ planeFront1.position.x = - 50;
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+ planeFront1.rotateY( Math.PI );
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+ scene.add( planeFront1 );
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+
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+ const planeFront2 = new THREE.Mesh( planeGeo, wallMat );
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+ planeFront2.position.z = 50;
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+ planeFront2.position.x = 50;
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+ planeFront2.rotateY( Math.PI );
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+ scene.add( planeFront2 );
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+
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+ const planeRight = new THREE.Mesh( planeGeo, wallMat );
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+ planeRight.position.x = 100;
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+ planeRight.rotateY( - Math.PI / 2 );
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+ scene.add( planeRight );
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+
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+ const planeLeft = new THREE.Mesh( planeGeo, wallMat );
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+ planeLeft.position.x = - 100;
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+ planeLeft.rotateY( Math.PI / 2 );
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+ scene.add( planeLeft );
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+
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+ // area lights
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+
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+ const width = 50;
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+ const height = 50;
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+ const intensity = 5;
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+
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+ const blueRectLight = new THREE.RectAreaLight( 0x9aaeff, intensity, width, height );
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+ blueRectLight.position.set( - 99, 5, 0 );
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+ blueRectLight.lookAt( 0, 5, 0 );
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+ scene.add( blueRectLight );
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+
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+ const blueRectLightHelper = new RectAreaLightHelper( blueRectLight, 0xffffff );
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+ blueRectLight.add( blueRectLightHelper );
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+
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+ const redRectLight = new THREE.RectAreaLight( 0xf3aaaa, intensity, width, height );
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+ redRectLight.position.set( 99, 5, 0 );
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+ redRectLight.lookAt( 0, 5, 0 );
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+ scene.add( redRectLight );
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+
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+ const redRectLightHelper = new RectAreaLightHelper( redRectLight, 0xffffff );
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+ redRectLight.add( redRectLightHelper );
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+
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+ // renderer
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+
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+ renderer = new THREE.WebGPURenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ document.body.appendChild( renderer.domElement );
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ // controls
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, - 10, 0 );
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+ controls.maxDistance = 400;
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+ controls.minDistance = 10;
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+ controls.update();
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+
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+ // gui
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+
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+ const gui = new GUI();
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+ const params = {
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+ 'box projected': true
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+ };
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+ gui.add( params, 'box projected' ).onChange( ( value ) => {
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+
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+ groundPlane.material = ( value ) ? boxProjectedMat : defaultMat;
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+
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+ } );
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+ gui.add( roughnessUniform, 'value', 0, 1 ).name( 'roughness' );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function updateCubeMap() {
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+
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+ groundPlane.visible = false;
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+
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+ cubeCamera.position.copy( groundPlane.position );
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+
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+ cubeCamera.update( renderer, scene );
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+
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+ groundPlane.visible = true;
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+
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+ }
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+
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+ function animate() {
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+
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+ updateCubeMap();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
|
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+</html>
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