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Updated builds.

sunag 3 maanden geleden
bovenliggende
commit
758b654390
4 gewijzigde bestanden met toevoegingen van 34 en 18 verwijderingen
  1. 17 9
      build/three.webgpu.js
  2. 0 0
      build/three.webgpu.min.js
  3. 17 9
      build/three.webgpu.nodes.js
  4. 0 0
      build/three.webgpu.nodes.min.js

+ 17 - 9
build/three.webgpu.js

@@ -34325,6 +34325,10 @@ class ReflectorBaseNode extends Node {
 		renderer.setRenderTarget( renderTarget );
 		renderer.autoClear = true;
 
+		const previousName = scene.name;
+
+		scene.name = ( scene.name || 'Scene' ) + ' [ Reflector ]'; // TODO: Add bounce index
+
 		if ( needsClear ) {
 
 			renderer.clear();
@@ -34333,18 +34337,14 @@ class ReflectorBaseNode extends Node {
 
 		} else {
 
-			const previousName = scene.name;
-
-			scene.name = ( scene.name || 'Scene' ) + ' [ Reflector ]'; // TODO: Add bounce index
-
 			renderer.render( scene, virtualCamera );
 
-			scene.name = previousName;
-
 			this.hasOutput = true;
 
 		}
 
+		scene.name = previousName;
+
 		renderer.setMRT( currentMRT );
 		renderer.setRenderTarget( currentRenderTarget );
 		renderer.autoClear = currentAutoClear;
@@ -37275,6 +37275,14 @@ class ToonOutlinePassNode extends PassNode {
 		 */
 		this._materialCache = new WeakMap();
 
+		/**
+		 * The name of this pass.
+		 *
+		 * @type {string}
+		 * @default 'Outline Pass'
+		 */
+		this.name = 'Outline Pass';
+
 	}
 
 	updateBefore( frame ) {
@@ -60484,6 +60492,9 @@ ${shaderData.extensions}
 // precision
 ${ defaultPrecisions }
 
+// structs
+${shaderData.structs}
+
 // uniforms
 ${shaderData.uniforms}
 
@@ -60493,9 +60504,6 @@ ${shaderData.varyings}
 // codes
 ${shaderData.codes}
 
-// structs
-${shaderData.structs}
-
 void main() {
 
 	// vars

File diff suppressed because it is too large
+ 0 - 0
build/three.webgpu.min.js


+ 17 - 9
build/three.webgpu.nodes.js

@@ -34325,6 +34325,10 @@ class ReflectorBaseNode extends Node {
 		renderer.setRenderTarget( renderTarget );
 		renderer.autoClear = true;
 
+		const previousName = scene.name;
+
+		scene.name = ( scene.name || 'Scene' ) + ' [ Reflector ]'; // TODO: Add bounce index
+
 		if ( needsClear ) {
 
 			renderer.clear();
@@ -34333,18 +34337,14 @@ class ReflectorBaseNode extends Node {
 
 		} else {
 
-			const previousName = scene.name;
-
-			scene.name = ( scene.name || 'Scene' ) + ' [ Reflector ]'; // TODO: Add bounce index
-
 			renderer.render( scene, virtualCamera );
 
-			scene.name = previousName;
-
 			this.hasOutput = true;
 
 		}
 
+		scene.name = previousName;
+
 		renderer.setMRT( currentMRT );
 		renderer.setRenderTarget( currentRenderTarget );
 		renderer.autoClear = currentAutoClear;
@@ -37275,6 +37275,14 @@ class ToonOutlinePassNode extends PassNode {
 		 */
 		this._materialCache = new WeakMap();
 
+		/**
+		 * The name of this pass.
+		 *
+		 * @type {string}
+		 * @default 'Outline Pass'
+		 */
+		this.name = 'Outline Pass';
+
 	}
 
 	updateBefore( frame ) {
@@ -60484,6 +60492,9 @@ ${shaderData.extensions}
 // precision
 ${ defaultPrecisions }
 
+// structs
+${shaderData.structs}
+
 // uniforms
 ${shaderData.uniforms}
 
@@ -60493,9 +60504,6 @@ ${shaderData.varyings}
 // codes
 ${shaderData.codes}
 
-// structs
-${shaderData.structs}
-
 void main() {
 
 	// vars

File diff suppressed because it is too large
+ 0 - 0
build/three.webgpu.nodes.min.js


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