Ver Fonte

Fix lint

Marco Fugaro há 1 mês atrás
pai
commit
77f5ddf67d
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      examples/jsm/tsl/display/GTAONode.js

+ 1 - 1
examples/jsm/tsl/display/GTAONode.js

@@ -1,5 +1,5 @@
 import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, RedFormat, FloatType, NearestFilter } from 'three/webgpu';
-import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, min, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, mix, acos, clamp } from 'three/tsl';
+import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, min, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, cross, mix, acos, clamp } from 'three/tsl';
 import { generateBlueNoiseTexture } from '../../math/BlueNoise.js';
 
 const _quadMesh = /*@__PURE__*/ new QuadMesh();

粤ICP备19079148号