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@@ -29,7 +29,7 @@ let _rendererState;
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* postProcessing.outputNod = aoPass.getTextureNode().mul( scenePassColor );
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* ```
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*
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- * Reference: {@link https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf}.
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+ * Reference: [Practical Real-Time Strategies for Accurate Indirect Occlusionnpmm](https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf).
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*
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* @augments TempNode
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* @three_import import { ao } from 'three/addons/tsl/display/GTAONode.js';
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