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@@ -266,7 +266,7 @@ class TextureNode extends UniformNode {
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setUpdateMatrix( value ) {
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setUpdateMatrix( value ) {
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this.updateMatrix = value;
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this.updateMatrix = value;
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- this.updateType = value ? NodeUpdateType.RENDER : NodeUpdateType.NONE;
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+ this.updateType = value ? NodeUpdateType.OBJECT : NodeUpdateType.NONE;
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return this;
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return this;
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