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@@ -2382,8 +2382,7 @@ class WebGLRenderer {
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const reverseDepthBuffer = state.buffers.depth.getReversed();
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- if ( reverseDepthBuffer && camera.reversedDepth === false ) {
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-
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+ if ( reverseDepthBuffer && camera.reversedDepth !== true ) {
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// @deprecated, r179
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warnOnce( 'THREE.WebGLRenderer: reverseDepthBuffer must be used with "camera.reversedDepth = true;" for correct results. Automatic conversion will be removed in r189.' );
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