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@@ -261,7 +261,8 @@ class WebGLTextureUtils {
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if ( glFormat === gl.DEPTH_COMPONENT ) {
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- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH24_STENCIL8;
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+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.DEPTH_COMPONENT16;
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+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH_COMPONENT24;
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if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
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}
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