|
|
@@ -0,0 +1,377 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js physics - rapier3d vehicle controller</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
|
|
+ <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ color: #333;
|
|
|
+ }
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> physics - <a href="https://github.com/dimforge/rapier.js" target="_blank">rapier</a> vehicle controller
|
|
|
+ <p>WASD or Arrow keys to move</p>
|
|
|
+ <p>Space to brake</p>
|
|
|
+ <p>R to reset</p>
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script type="importmap">
|
|
|
+ {
|
|
|
+ "imports": {
|
|
|
+ "three": "../build/three.module.js",
|
|
|
+ "three/addons/": "./jsm/"
|
|
|
+ }
|
|
|
+ }
|
|
|
+ </script>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+
|
|
|
+ import * as THREE from 'three';
|
|
|
+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
|
+ import { RapierPhysics } from 'three/addons/physics/RapierPhysics.js';
|
|
|
+ import { RapierHelper } from 'three/addons/helpers/RapierHelper.js';
|
|
|
+ import Stats from 'three/addons/libs/stats.module.js';
|
|
|
+
|
|
|
+ let camera, scene, renderer, stats;
|
|
|
+ let physics, physicsHelper, controls;
|
|
|
+ let car, chassis, wheels, movement, vehicleController;
|
|
|
+
|
|
|
+ init();
|
|
|
+
|
|
|
+ async function init() {
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.Color( 0xbfd1e5 );
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
|
|
|
+ camera.position.set( 0, 4, 10 );
|
|
|
+
|
|
|
+ const ambient = new THREE.HemisphereLight( 0x555555, 0xFFFFFF );
|
|
|
+
|
|
|
+ scene.add( ambient );
|
|
|
+
|
|
|
+ const light = new THREE.DirectionalLight( 0xffffff, 4 );
|
|
|
+
|
|
|
+ light.position.set( 0, 12.5, 12.5 );
|
|
|
+ light.castShadow = true;
|
|
|
+ light.shadow.radius = 3;
|
|
|
+ light.shadow.blurSamples = 8;
|
|
|
+ light.shadow.mapSize.width = 2048;
|
|
|
+ light.shadow.mapSize.height = 2048;
|
|
|
+
|
|
|
+ const size = 40;
|
|
|
+ light.shadow.camera.left = - size;
|
|
|
+ light.shadow.camera.bottom = - size;
|
|
|
+ light.shadow.camera.right = size;
|
|
|
+ light.shadow.camera.top = size;
|
|
|
+ light.shadow.camera.near = 1;
|
|
|
+ light.shadow.camera.far = 50;
|
|
|
+
|
|
|
+ scene.add( light );
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ renderer.shadowMap.enabled = true;
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+ renderer.setAnimationLoop( animate );
|
|
|
+
|
|
|
+ controls = new OrbitControls( camera, renderer.domElement );
|
|
|
+ controls.target = new THREE.Vector3( 0, 2, 0 );
|
|
|
+ controls.update();
|
|
|
+
|
|
|
+ const geometry = new THREE.BoxGeometry( 100, 0.5, 100 );
|
|
|
+ const material = new THREE.MeshStandardMaterial( { color: 0xFFFFFF } );
|
|
|
+
|
|
|
+ const ground = new THREE.Mesh( geometry, material );
|
|
|
+ ground.receiveShadow = true;
|
|
|
+
|
|
|
+ ground.position.set( 0, - 0.25, - 20 );
|
|
|
+ ground.userData.physics = { mass: 0 };
|
|
|
+
|
|
|
+ scene.add( ground );
|
|
|
+
|
|
|
+ new THREE.TextureLoader().load( 'textures/grid.png', function ( texture ) {
|
|
|
+
|
|
|
+ texture.wrapS = THREE.RepeatWrapping;
|
|
|
+ texture.wrapT = THREE.RepeatWrapping;
|
|
|
+ texture.repeat.set( 80, 80 );
|
|
|
+ ground.material.map = texture;
|
|
|
+ ground.material.needsUpdate = true;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ stats = new Stats();
|
|
|
+ document.body.appendChild( stats.dom );
|
|
|
+
|
|
|
+ initPhysics();
|
|
|
+
|
|
|
+ onWindowResize();
|
|
|
+
|
|
|
+ // Movement input
|
|
|
+ movement = {
|
|
|
+ forward: 0,
|
|
|
+ right: 0,
|
|
|
+ brake: 0,
|
|
|
+ reset: false,
|
|
|
+ accelerateForce: { value: 0, min: - 30, max: 30, step: 1 },
|
|
|
+ brakeForce: { value: 0, min: 0, max: 1, step: 0.05 }
|
|
|
+ };
|
|
|
+
|
|
|
+ window.addEventListener( 'keydown', ( event ) => {
|
|
|
+
|
|
|
+ //console.log( event.key );
|
|
|
+ if ( event.key === 'w' || event.key === 'ArrowUp' ) movement.forward = - 1;
|
|
|
+ if ( event.key === 's' || event.key === 'ArrowDown' ) movement.forward = 1;
|
|
|
+ if ( event.key === 'a' || event.key === 'ArrowLeft' ) movement.right = 1;
|
|
|
+ if ( event.key === 'd' || event.key === 'ArrowRight' ) movement.right = - 1;
|
|
|
+ if ( event.key === 'r' ) movement.reset = true;
|
|
|
+ if ( event.key === ' ' ) movement.brake = 1;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ window.addEventListener( 'keyup', ( event ) => {
|
|
|
+
|
|
|
+ if ( event.key === 'w' || event.key === 's' || event.key === 'ArrowUp' || event.key === 'ArrowDown' ) movement.forward = 0;
|
|
|
+ if ( event.key === 'a' || event.key === 'd' || event.key === 'ArrowLeft' || event.key === 'ArrowRight' ) movement.right = 0;
|
|
|
+ if ( event.key === 'r' ) movement.reset = false;
|
|
|
+ if ( event.key === ' ' ) movement.brake = 0;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ async function initPhysics() {
|
|
|
+
|
|
|
+ //Initialize physics engine using the script in the jsm/physics folder
|
|
|
+ physics = await RapierPhysics();
|
|
|
+
|
|
|
+ //Optionally display collider outlines
|
|
|
+ physicsHelper = new RapierHelper( physics.world );
|
|
|
+ scene.add( physicsHelper );
|
|
|
+
|
|
|
+ physics.addScene( scene );
|
|
|
+
|
|
|
+ createCar();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createCar( ) {
|
|
|
+
|
|
|
+ const geometry = new THREE.BoxGeometry( 2, 1, 4 );
|
|
|
+ const material = new THREE.MeshStandardMaterial( { color: 0xFF0000 } );
|
|
|
+ const mesh = new THREE.Mesh( geometry, material );
|
|
|
+ mesh.castShadow = true;
|
|
|
+ scene.add( mesh );
|
|
|
+ car = mesh;
|
|
|
+
|
|
|
+ mesh.position.y = 1;
|
|
|
+
|
|
|
+ physics.addMesh( mesh, 10, 0.8 ); // addMesh places the RigidBody in the mesh.userData.physics object
|
|
|
+ chassis = mesh.userData.physics.body;
|
|
|
+
|
|
|
+ vehicleController = physics.world.createVehicleController( chassis );
|
|
|
+
|
|
|
+ wheels = [];
|
|
|
+
|
|
|
+ addWheel( 0, { x: - 1, y: 0, z: - 1.5 }, mesh );
|
|
|
+ addWheel( 1, { x: 1, y: 0, z: - 1.5 }, mesh );
|
|
|
+ addWheel( 2, { x: - 1, y: 0, z: 1.5 }, mesh );
|
|
|
+ addWheel( 3, { x: 1, y: 0, z: 1.5 }, mesh );
|
|
|
+
|
|
|
+ vehicleController.setWheelSteering( 0, Math.PI / 4 );
|
|
|
+ vehicleController.setWheelSteering( 1, Math.PI / 4 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function addWheel( index, pos, carMesh ) {
|
|
|
+
|
|
|
+ // Define wheel properties
|
|
|
+ const wheelRadius = 0.3;
|
|
|
+ const wheelWidth = 0.4;
|
|
|
+ const suspensionRestLength = 0.8;
|
|
|
+ const wheelPosition = pos; // Position relative to chassis
|
|
|
+ const wheelDirection = { x: 0.0, y: - 1.0, z: 0.0 }; // Downward direction
|
|
|
+ const wheelAxle = { x: - 1.0, y: 0.0, z: 0.0 }; // Axle direction
|
|
|
+
|
|
|
+ // Add the wheel to the vehicle controller
|
|
|
+ vehicleController.addWheel(
|
|
|
+ wheelPosition,
|
|
|
+ wheelDirection,
|
|
|
+ wheelAxle,
|
|
|
+ suspensionRestLength,
|
|
|
+ wheelRadius
|
|
|
+ );
|
|
|
+
|
|
|
+ // Set suspension stiffness for wheel
|
|
|
+ vehicleController.setWheelSuspensionStiffness( index, 24.0 );
|
|
|
+
|
|
|
+ // Set wheel friction
|
|
|
+ vehicleController.setWheelFrictionSlip( index, 1000.0 );
|
|
|
+
|
|
|
+ // Enable steering for the wheel
|
|
|
+ vehicleController.setWheelSteering( index, pos.z < 0 );
|
|
|
+
|
|
|
+ // Create a wheel mesh
|
|
|
+ const geometry = new THREE.CylinderGeometry( wheelRadius, wheelRadius, wheelWidth, 16 );
|
|
|
+ geometry.rotateZ( Math.PI * 0.5 );
|
|
|
+ const material = new THREE.MeshStandardMaterial( { color: 0x000000 } );
|
|
|
+ const wheel = new THREE.Mesh( geometry, material );
|
|
|
+
|
|
|
+ wheel.castShadow = true;
|
|
|
+
|
|
|
+ wheel.position.copy( pos );
|
|
|
+
|
|
|
+ wheels.push( wheel );
|
|
|
+ carMesh.add( wheel );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function updateWheels() {
|
|
|
+
|
|
|
+ if ( vehicleController === undefined ) return;
|
|
|
+
|
|
|
+ const wheelSteeringQuat = new THREE.Quaternion();
|
|
|
+ const wheelRotationQuat = new THREE.Quaternion();
|
|
|
+ const up = new THREE.Vector3( 0, 1, 0 );
|
|
|
+
|
|
|
+ //const chassisPosition = chassis.translation();
|
|
|
+
|
|
|
+ wheels.forEach( ( wheel, index ) => {
|
|
|
+
|
|
|
+ const wheelAxleCs = vehicleController.wheelAxleCs( index );
|
|
|
+ const connection = vehicleController.wheelChassisConnectionPointCs( index ).y || 0;
|
|
|
+ const suspension = vehicleController.wheelSuspensionLength( index ) || 0;
|
|
|
+ const steering = vehicleController.wheelSteering( index ) || 0;
|
|
|
+ const rotationRad = vehicleController.wheelRotation( index ) || 0;
|
|
|
+
|
|
|
+ wheel.position.y = connection - suspension;
|
|
|
+
|
|
|
+ wheelSteeringQuat.setFromAxisAngle( up, steering );
|
|
|
+ wheelRotationQuat.setFromAxisAngle( wheelAxleCs, rotationRad );
|
|
|
+
|
|
|
+ wheel.quaternion.multiplyQuaternions( wheelSteeringQuat, wheelRotationQuat );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function updateCarControl() {
|
|
|
+
|
|
|
+ if ( movement.reset ) {
|
|
|
+
|
|
|
+ chassis.setTranslation( new physics.RAPIER.Vector3( 0, 1, 0 ), true );
|
|
|
+ chassis.setRotation( new physics.RAPIER.Quaternion( 0, 0, 0, 1 ), true );
|
|
|
+ chassis.setLinvel( new physics.RAPIER.Vector3( 0, 0, 0 ), true );
|
|
|
+ chassis.setAngvel( new physics.RAPIER.Vector3( 0, 0, 0 ), true );
|
|
|
+
|
|
|
+ movement.accelerateForce.value = 0;
|
|
|
+ movement.brakeForce.value = 0;
|
|
|
+
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ let accelerateForce = 0;
|
|
|
+
|
|
|
+ if ( movement.forward < 0 ) {
|
|
|
+
|
|
|
+ //if (movement.accelerateForce.value === 0) chassis.wakeUp();
|
|
|
+ accelerateForce = movement.accelerateForce.value - movement.accelerateForce.step;
|
|
|
+ if ( accelerateForce < movement.accelerateForce.min ) accelerateForce = movement.accelerateForce.min;
|
|
|
+
|
|
|
+ } else if ( movement.forward > 0 ) {
|
|
|
+
|
|
|
+ //if (movement.accelerateForce.value === 0) chassis.wakeUp();
|
|
|
+ accelerateForce = movement.accelerateForce.value + movement.accelerateForce.step;
|
|
|
+
|
|
|
+ if ( accelerateForce > movement.accelerateForce.max ) accelerateForce = movement.accelerateForce.max;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ if ( chassis.isSleeping() ) chassis.wakeUp();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ movement.accelerateForce.value = accelerateForce;
|
|
|
+
|
|
|
+ //console.log(accelerateForce);
|
|
|
+
|
|
|
+ let brakeForce = 0;
|
|
|
+
|
|
|
+ if ( movement.brake > 0 ) {
|
|
|
+
|
|
|
+ brakeForce = movement.brakeForce.value + movement.brakeForce.step;
|
|
|
+ if ( brakeForce > movement.brakeForce.max ) brakeForce = movement.brakeForce.max;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ movement.brakeForce.value = brakeForce;
|
|
|
+
|
|
|
+ const engineForce = accelerateForce;
|
|
|
+
|
|
|
+ vehicleController.setWheelEngineForce( 0, engineForce );
|
|
|
+ vehicleController.setWheelEngineForce( 1, engineForce );
|
|
|
+
|
|
|
+ const currentSteering = vehicleController.wheelSteering( 0 );
|
|
|
+ const steerDirection = movement.right;
|
|
|
+ const steerAngle = Math.PI / 4;
|
|
|
+
|
|
|
+ const steering = THREE.MathUtils.lerp( currentSteering, steerAngle * steerDirection, 0.25 );
|
|
|
+
|
|
|
+ vehicleController.setWheelSteering( 0, steering );
|
|
|
+ vehicleController.setWheelSteering( 1, steering );
|
|
|
+
|
|
|
+ const wheelBrake = movement.brake * brakeForce;
|
|
|
+ vehicleController.setWheelBrake( 0, wheelBrake );
|
|
|
+ vehicleController.setWheelBrake( 1, wheelBrake );
|
|
|
+ vehicleController.setWheelBrake( 2, wheelBrake );
|
|
|
+ vehicleController.setWheelBrake( 3, wheelBrake );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize( ) {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ if ( vehicleController ) {
|
|
|
+
|
|
|
+ updateCarControl();
|
|
|
+ vehicleController.updateVehicle( 1 / 60 );
|
|
|
+ updateWheels();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( controls && car ) {
|
|
|
+
|
|
|
+ controls.target.copy( car.position );
|
|
|
+ controls.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( physicsHelper ) physicsHelper.update();
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+ </body>
|
|
|
+</html>
|