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@@ -2963,7 +2963,7 @@ class Renderer {
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* @param {LightsNode} lightsNode - The current lights node.
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* @param {LightsNode} lightsNode - The current lights node.
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* @param {?{start: number, count: number}} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
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* @param {?{start: number, count: number}} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
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* @param {ClippingContext} clippingContext - The clipping context.
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* @param {ClippingContext} clippingContext - The clipping context.
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- * @param {?string} [passId=null] - An optional ID for identifying the pass.
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+ * @param {string} [passId] - An optional ID for identifying the pass.
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*/
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*/
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_renderObjectDirect( object, material, scene, camera, lightsNode, group, clippingContext, passId ) {
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_renderObjectDirect( object, material, scene, camera, lightsNode, group, clippingContext, passId ) {
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@@ -3018,7 +3018,7 @@ class Renderer {
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* @param {LightsNode} lightsNode - The current lights node.
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* @param {LightsNode} lightsNode - The current lights node.
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* @param {?{start: number, count: number}} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
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* @param {?{start: number, count: number}} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
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* @param {ClippingContext} clippingContext - The clipping context.
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* @param {ClippingContext} clippingContext - The clipping context.
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- * @param {?string} [passId=null] - An optional ID for identifying the pass.
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+ * @param {string} [passId] - An optional ID for identifying the pass.
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*/
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*/
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_createObjectPipeline( object, material, scene, camera, lightsNode, group, clippingContext, passId ) {
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_createObjectPipeline( object, material, scene, camera, lightsNode, group, clippingContext, passId ) {
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