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@@ -38,8 +38,7 @@ const BleachBypassShader = {
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vec4 base = texture2D( tDiffuse, vUv );
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- vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
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- float lum = dot( lumCoeff, base.rgb );
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+ float lum = luminance( base.rgb );
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vec3 blend = vec3( lum );
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float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
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