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@@ -48,7 +48,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the clearcoat with a node instead.
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*
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* If you don't want to overwrite the clearcoat but modify the existing
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- * value instead, use {@link module:MaterialNode.materialClearcoat}.
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+ * value instead, use {@link materialClearcoat}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -61,7 +61,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the clearcoat roughness with a node instead.
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*
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* If you don't want to overwrite the clearcoat roughness but modify the existing
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- * value instead, use {@link module:MaterialNode.materialClearcoatRoughness}.
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+ * value instead, use {@link materialClearcoatRoughness}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -74,7 +74,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the clearcoat normal with a node instead.
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*
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* If you don't want to overwrite the clearcoat normal but modify the existing
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- * value instead, use {@link module:MaterialNode.materialClearcoatNormal}.
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+ * value instead, use {@link materialClearcoatNormal}.
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*
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* @type {Node<vec3>?}
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* @default null
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@@ -87,7 +87,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the sheen with a node instead.
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*
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* If you don't want to overwrite the sheen but modify the existing
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- * value instead, use {@link module:MaterialNode.materialSheen}.
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+ * value instead, use {@link materialSheen}.
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*
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* @type {Node<vec3>?}
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* @default null
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@@ -100,7 +100,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the sheen roughness with a node instead.
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*
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* If you don't want to overwrite the sheen roughness but modify the existing
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- * value instead, use {@link module:MaterialNode.materialSheenRoughness}.
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+ * value instead, use {@link materialSheenRoughness}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -113,7 +113,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the iridescence with a node instead.
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*
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* If you don't want to overwrite the iridescence but modify the existing
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- * value instead, use {@link module:MaterialNode.materialIridescence}.
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+ * value instead, use {@link materialIridescence}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -126,7 +126,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the iridescence IOR with a node instead.
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*
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* If you don't want to overwrite the iridescence IOR but modify the existing
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- * value instead, use {@link module:MaterialNode.materialIridescenceIOR}.
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+ * value instead, use {@link materialIridescenceIOR}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -139,7 +139,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the iridescence thickness with a node instead.
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*
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* If you don't want to overwrite the iridescence thickness but modify the existing
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- * value instead, use {@link module:MaterialNode.materialIridescenceThickness}.
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+ * value instead, use {@link materialIridescenceThickness}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -152,7 +152,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the specular intensity with a node instead.
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*
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* If you don't want to overwrite the specular intensity but modify the existing
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- * value instead, use {@link module:MaterialNode.materialSpecularIntensity}.
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+ * value instead, use {@link materialSpecularIntensity}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -165,7 +165,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the specular color with a node instead.
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*
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* If you don't want to overwrite the specular color but modify the existing
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- * value instead, use {@link module:MaterialNode.materialSpecularColor}.
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+ * value instead, use {@link materialSpecularColor}.
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*
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* @type {Node<vec3>?}
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* @default null
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@@ -178,7 +178,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the ior with a node instead.
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*
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* If you don't want to overwrite the ior but modify the existing
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- * value instead, use {@link module:MaterialNode.materialIOR}.
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+ * value instead, use {@link materialIOR}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -191,7 +191,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the transmission with a node instead.
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*
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* If you don't want to overwrite the transmission but modify the existing
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- * value instead, use {@link module:MaterialNode.materialTransmission}.
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+ * value instead, use {@link materialTransmission}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -204,7 +204,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the thickness with a node instead.
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*
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* If you don't want to overwrite the thickness but modify the existing
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- * value instead, use {@link module:MaterialNode.materialThickness}.
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+ * value instead, use {@link materialThickness}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -217,7 +217,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the attenuation distance with a node instead.
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*
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* If you don't want to overwrite the attenuation distance but modify the existing
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- * value instead, use {@link module:MaterialNode.materialAttenuationDistance}.
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+ * value instead, use {@link materialAttenuationDistance}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -230,7 +230,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the attenuation color with a node instead.
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*
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* If you don't want to overwrite the attenuation color but modify the existing
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- * value instead, use {@link module:MaterialNode.materialAttenuationColor}.
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+ * value instead, use {@link materialAttenuationColor}.
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*
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* @type {Node<vec3>?}
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* @default null
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@@ -243,7 +243,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the dispersion with a node instead.
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*
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* If you don't want to overwrite the dispersion but modify the existing
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- * value instead, use {@link module:MaterialNode.materialDispersion}.
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+ * value instead, use {@link materialDispersion}.
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*
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* @type {Node<float>?}
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* @default null
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@@ -256,7 +256,7 @@ class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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* and define the anisotropy with a node instead.
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*
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* If you don't want to overwrite the anisotropy but modify the existing
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- * value instead, use {@link module:MaterialNode.materialAnisotropy}.
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+ * value instead, use {@link materialAnisotropy}.
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*
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* @type {Node<float>?}
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* @default null
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