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@@ -142,10 +142,10 @@ class Texture3DNode extends TextureNode {
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/**
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* Computes the normal for the given uv. These texture coordiantes represent a
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- * certain point inside the 3D texture. Unlike geometric normals, this normal
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+ * position inside the 3D texture. Unlike geometric normals, this normal
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* represents a slope or gradient of scalar data inside the 3D texture.
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*
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- * @param {Node<vec3>} uvNode - The uv node that defines a points in the 3D texture.
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+ * @param {Node<vec3>} uvNode - The uv node that defines a position in the 3D texture.
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* @return {Node<vec3>} The normal representing the slope/gradient in the data.
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*/
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normal( uvNode ) {
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