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Examples: Remove curvature estimation demo. (#29171)

Michael Herzog 1 год назад
Родитель
Сommit
8884f0f9c6

+ 0 - 1
examples/files.json

@@ -146,7 +146,6 @@
 		"webgl_materials_cubemap_refraction",
 		"webgl_materials_cubemap_refraction",
 		"webgl_materials_cubemap_mipmaps",
 		"webgl_materials_cubemap_mipmaps",
 		"webgl_materials_cubemap_render_to_mipmaps",
 		"webgl_materials_cubemap_render_to_mipmaps",
-		"webgl_materials_curvature",
 		"webgl_materials_displacementmap",
 		"webgl_materials_displacementmap",
 		"webgl_materials_envmaps",
 		"webgl_materials_envmaps",
 		"webgl_materials_envmaps_exr",
 		"webgl_materials_envmaps_exr",

BIN
examples/screenshots/webgl_materials_curvature.jpg


+ 0 - 365
examples/webgl_materials_curvature.html

@@ -1,365 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - shader - curvature [ninja]</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
-	</head>
-	<body>
-
-		<div id="container"></div>
-		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - curvature estimation of a geometry<br/>
-			by <a href="http://codercat.club" target="_blank" rel="noopener">CoderCat</a>
-		</div>
-
-		<script id="vertexShaderRaw" type="x-shader/x-vertex">
-
-		attribute float curvature;
-
-		varying float vCurvature;
-
-		void main() {
-
-			vec3 p = position;
-			vec4 modelViewPosition = modelViewMatrix * vec4( p , 1.0 );
-			gl_Position = projectionMatrix * modelViewPosition;
-			vCurvature = curvature;
-
-		}
-
-		</script>
-
-		<script id="fragmentShaderRaw" type="x-shader/x-fragment">
-
-		varying vec3 vViewPosition;
-		varying float vCurvature;
-
-		void main() {
-				gl_FragColor = vec4( vCurvature * 2.0, 0.0, 0.0, 1.0 );
-		}
-
-		</script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
-			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-			import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
-
-			let camera, scene, renderer;
-
-			let ninjaMeshRaw, curvatureAttribute, bufferGeo;
-
-			init();
-
-			//returns average of elements in a dictionary
-			function average( dict ) {
-
-				let sum = 0;
-				let length = 0;
-
-				Object.keys( dict ).forEach( function ( key ) {
-
-					sum += dict[ key ];
-					length ++;
-
-				} );
-
-				return sum / length;
-
-			}
-
-			//clamp a number between min and max
-			function clamp( number, min, max ) {
-
-				return Math.max( min, Math.min( number, max ) );
-
-			}
-
-			//filter the curvature array to only show concave values
-			function filterConcave( curvature ) {
-
-				for ( let i = 0; i < curvature.length; i ++ ) {
-
-					curvature[ i ] = Math.abs( clamp( curvature[ i ], - 1, 0 ) );
-
-				}
-
-			}
-
-			//filter the curvature array to only show convex values
-			function filterConvex( curvature ) {
-
-				for ( let i = 0; i < curvature.length; i ++ ) {
-
-					curvature[ i ] = clamp( curvature[ i ], 0, 1 );
-
-				}
-
-			}
-
-			//filter the curvature array to show both the concave and convex values
-			function filterBoth( curvature ) {
-
-				for ( let i = 0; i < curvature.length; i ++ ) {
-
-					curvature[ i ] = Math.abs( curvature[ i ] );
-
-				}
-
-			}
-
-			//initialize the scene
-			function init() {
-
-				scene = new THREE.Scene();
-
-				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
-
-				camera.position.x = - 23;
-				camera.position.y = 2;
-				camera.position.z = 24;
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setAnimationLoop( animate );
-				renderer.autoClear = false;
-				document.body.appendChild( renderer.domElement );
-
-				const controls = new OrbitControls( camera, renderer.domElement );
-				controls.minDistance = 20;
-				controls.maxDistance = 100;
-
-				const loader = new OBJLoader();
-				//load the obj
-				loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( object ) {
-
-					object.traverse( function ( child ) {
-
-						if ( child.isMesh ) {
-
-							bufferGeo = child.geometry;
-							bufferGeo.center();
-							const dict = {};
-
-							for ( let i = 0; i < bufferGeo.attributes.position.count; i += 3 ) {
-
-								//create a dictionary of every position, and its neighboring positions
-								const array = bufferGeo.attributes.position.array;
-								const normArray = bufferGeo.attributes.normal.array;
-
-								const posA = new THREE.Vector3( array[ 3 * i ], array[ 3 * i + 1 ], array[ 3 * i + 2 ] );
-								const posB = new THREE.Vector3( array[ 3 * ( i + 1 ) ], array[ 3 * ( i + 1 ) + 1 ], array[ 3 * ( i + 1 ) + 2 ] );
-								const posC = new THREE.Vector3( array[ 3 * ( i + 2 ) ], array[ 3 * ( i + 2 ) + 1 ], array[ 3 * ( i + 2 ) + 2 ] );
-
-								const normA = new THREE.Vector3( normArray[ 3 * i ], normArray[ 3 * i + 1 ], normArray[ 3 * i + 2 ] ).normalize();
-								const normB = new THREE.Vector3( normArray[ 3 * ( i + 1 ) ], normArray[ 3 * ( i + 1 ) + 1 ], normArray[ 3 * ( i + 1 ) + 2 ] ).normalize();
-								const normC = new THREE.Vector3( normArray[ 3 * ( i + 2 ) ], normArray[ 3 * ( i + 2 ) + 1 ], normArray[ 3 * ( i + 2 ) + 2 ] ).normalize();
-
-								const strA = posA.toArray().toString();
-								const strB = posB.toArray().toString();
-								const strC = posC.toArray().toString();
-
-								const posB_A = new THREE.Vector3().subVectors( posB, posA );
-								const posB_C = new THREE.Vector3().subVectors( posB, posC );
-								const posC_A = new THREE.Vector3().subVectors( posC, posA );
-
-								const b2a = normB.dot( posB_A.normalize() );
-								const b2c = normB.dot( posB_C.normalize() );
-								const c2a = normC.dot( posC_A.normalize() );
-
-								const a2b = - normA.dot( posB_A.normalize() );
-								const c2b = - normC.dot( posB_C.normalize() );
-								const a2c = - normA.dot( posC_A.normalize() );
-
-								if ( dict[ strA ] === undefined ) {
-
-									dict[ strA ] = {};
-
-								}
-
-								if ( dict[ strB ] === undefined ) {
-
-									dict[ strB ] = {};
-
-								}
-
-								if ( dict[ strC ] === undefined ) {
-
-									dict[ strC ] = {};
-
-								}
-
-								dict[ strA ][ strB ] = a2b;
-								dict[ strA ][ strC ] = a2c;
-								dict[ strB ][ strA ] = b2a;
-								dict[ strB ][ strC ] = b2c;
-								dict[ strC ][ strA ] = c2a;
-								dict[ strC ][ strB ] = c2b;
-
-							}
-
-							let curvatureDict = {};
-							let min = 10, max = 0;
-
-							Object.keys( dict ).forEach( function ( key ) {
-
-								curvatureDict[ key ] = average( dict[ key ] );
-
-							} );
-
-							//smoothing
-							const smoothCurvatureDict = Object.create( curvatureDict );
-
-							Object.keys( dict ).forEach( function ( key ) {
-
-								let count = 0;
-								let sum = 0;
-								Object.keys( dict[ key ] ).forEach( function ( key2 ) {
-
-									sum += smoothCurvatureDict[ key2 ];
-									count ++;
-
-								} );
-								smoothCurvatureDict[ key ] = sum / count;
-
-							} );
-
-							curvatureDict = smoothCurvatureDict;
-
-							// fit values to 0 and 1
-							Object.keys( curvatureDict ).forEach( function ( key ) {
-
-								const val = Math.abs( curvatureDict[ key ] );
-								if ( val < min ) min = val;
-								if ( val > max ) max = val;
-
-							} );
-
-							const range = ( max - min );
-
-							Object.keys( curvatureDict ).forEach( function ( key ) {
-
-								const val = Math.abs( curvatureDict[ key ] );
-								if ( curvatureDict[ key ] < 0 ) {
-
-									curvatureDict[ key ] = ( min - val ) / range;
-
-								} else {
-
-									curvatureDict[ key ] = ( val - min ) / range;
-
-								}
-
-							} );
-
-							curvatureAttribute = new Float32Array( bufferGeo.attributes.position.count );
-
-							for ( let i = 0; i < bufferGeo.attributes.position.count; i ++ ) {
-
-								const array = bufferGeo.attributes.position.array;
-								const pos = new THREE.Vector3( array[ 3 * i ], array[ 3 * i + 1 ], array[ 3 * i + 2 ] );
-								const str = pos.toArray().toString();
-								curvatureAttribute[ i ] = curvatureDict[ str ];
-
-							}
-
-							bufferGeo.setAttribute( 'curvature', new THREE.BufferAttribute( curvatureAttribute, 1 ) );
-
-							//starting filter is to show both concave and convex
-							const curvatureFiltered = new Float32Array( curvatureAttribute );
-							filterBoth( curvatureFiltered );
-
-							const materialRaw = new THREE.ShaderMaterial( {
-
-								vertexShader: document.getElementById( 'vertexShaderRaw' ).textContent,
-								fragmentShader: document.getElementById( 'fragmentShaderRaw' ).textContent
-
-							} );
-
-							ninjaMeshRaw = new THREE.Mesh( bufferGeo, materialRaw );
-
-						}
-
-					} );
-
-					scene.add( ninjaMeshRaw );
-
-				} );
-
-
-				//init GUI
-				const params = {
-
-					filterConvex: function () {
-
-						const curvatureFiltered = new Float32Array( curvatureAttribute );
-						filterConvex( curvatureFiltered );
-						bufferGeo.attributes.curvature.array = curvatureFiltered;
-						bufferGeo.attributes.curvature.needsUpdate = true;
-
-
-					},
-					filterConcave: function () {
-
-						const curvatureFiltered = new Float32Array( curvatureAttribute );
-						filterConcave( curvatureFiltered );
-						bufferGeo.attributes.curvature.array = curvatureFiltered;
-						bufferGeo.attributes.curvature.needsUpdate = true;
-
-
-					},
-					filterBoth: function () {
-
-						const curvatureFiltered = new Float32Array( curvatureAttribute );
-						filterBoth( curvatureFiltered );
-						bufferGeo.attributes.curvature.array = curvatureFiltered;
-						bufferGeo.attributes.curvature.needsUpdate = true;
-
-					}
-				};
-
-				const gui = new GUI( { title: 'Topology' } );
-
-				gui.add( params, 'filterConvex' );
-				gui.add( params, 'filterConcave' );
-				gui.add( params, 'filterBoth' );
-
-				onWindowResize();
-
-				window.addEventListener( 'resize', onWindowResize );
-
-			}
-
-			function onWindowResize() {
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-			}
-
-			function animate() {
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>

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