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@@ -51,7 +51,7 @@
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// Ground
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const plane = new THREE.Mesh(
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new THREE.PlaneGeometry( 8, 8 ),
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- new THREE.MeshPhongMaterial( { color: 0xcbcbcb, specular: 0x101010 } )
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+ new THREE.MeshLambertMaterial( { color: 0xcbcbcb } )
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);
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plane.rotation.x = - Math.PI / 2;
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plane.position.y = 0.03;
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@@ -67,6 +67,7 @@
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spotLight.angle = Math.PI / 16;
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spotLight.penumbra = 0.5;
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spotLight.castShadow = true;
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+ spotLight.shadow.radius = 8;
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spotLight.position.set( - 1, 1, 1 );
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scene.add( spotLight );
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