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@@ -1766,9 +1766,11 @@ class Renderer {
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}
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- _createObjectPipeline( object, material, scene, camera, lightsNode, clippingContext, passId ) {
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+ _createObjectPipeline( object, material, scene, camera, lightsNode, group, clippingContext, passId ) {
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const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, clippingContext, passId );
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+ renderObject.drawRange = object.geometry.drawRange;
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+ renderObject.group = group;
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//
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