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Mugen87 hai 1 ano
pai
achega
8bbd48e8f2

+ 354 - 363
build/three.cjs

@@ -1858,17 +1858,7 @@ class ImageUtils {
 
 		}
 
-		if ( canvas.width > 2048 || canvas.height > 2048 ) {
-
-			console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );
-
-			return canvas.toDataURL( 'image/jpeg', 0.6 );
-
-		} else {
-
-			return canvas.toDataURL( 'image/png' );
-
-		}
+		return canvas.toDataURL( 'image/png' );
 
 	}
 
@@ -13257,6 +13247,358 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
 
 }
 
+class Group extends Object3D {
+
+	constructor() {
+
+		super();
+
+		this.isGroup = true;
+
+		this.type = 'Group';
+
+	}
+
+}
+
+const _moveEvent = { type: 'move' };
+
+class WebXRController {
+
+	constructor() {
+
+		this._targetRay = null;
+		this._grip = null;
+		this._hand = null;
+
+	}
+
+	getHandSpace() {
+
+		if ( this._hand === null ) {
+
+			this._hand = new Group();
+			this._hand.matrixAutoUpdate = false;
+			this._hand.visible = false;
+
+			this._hand.joints = {};
+			this._hand.inputState = { pinching: false };
+
+		}
+
+		return this._hand;
+
+	}
+
+	getTargetRaySpace() {
+
+		if ( this._targetRay === null ) {
+
+			this._targetRay = new Group();
+			this._targetRay.matrixAutoUpdate = false;
+			this._targetRay.visible = false;
+			this._targetRay.hasLinearVelocity = false;
+			this._targetRay.linearVelocity = new Vector3();
+			this._targetRay.hasAngularVelocity = false;
+			this._targetRay.angularVelocity = new Vector3();
+
+		}
+
+		return this._targetRay;
+
+	}
+
+	getGripSpace() {
+
+		if ( this._grip === null ) {
+
+			this._grip = new Group();
+			this._grip.matrixAutoUpdate = false;
+			this._grip.visible = false;
+			this._grip.hasLinearVelocity = false;
+			this._grip.linearVelocity = new Vector3();
+			this._grip.hasAngularVelocity = false;
+			this._grip.angularVelocity = new Vector3();
+
+		}
+
+		return this._grip;
+
+	}
+
+	dispatchEvent( event ) {
+
+		if ( this._targetRay !== null ) {
+
+			this._targetRay.dispatchEvent( event );
+
+		}
+
+		if ( this._grip !== null ) {
+
+			this._grip.dispatchEvent( event );
+
+		}
+
+		if ( this._hand !== null ) {
+
+			this._hand.dispatchEvent( event );
+
+		}
+
+		return this;
+
+	}
+
+	connect( inputSource ) {
+
+		if ( inputSource && inputSource.hand ) {
+
+			const hand = this._hand;
+
+			if ( hand ) {
+
+				for ( const inputjoint of inputSource.hand.values() ) {
+
+					// Initialize hand with joints when connected
+					this._getHandJoint( hand, inputjoint );
+
+				}
+
+			}
+
+		}
+
+		this.dispatchEvent( { type: 'connected', data: inputSource } );
+
+		return this;
+
+	}
+
+	disconnect( inputSource ) {
+
+		this.dispatchEvent( { type: 'disconnected', data: inputSource } );
+
+		if ( this._targetRay !== null ) {
+
+			this._targetRay.visible = false;
+
+		}
+
+		if ( this._grip !== null ) {
+
+			this._grip.visible = false;
+
+		}
+
+		if ( this._hand !== null ) {
+
+			this._hand.visible = false;
+
+		}
+
+		return this;
+
+	}
+
+	update( inputSource, frame, referenceSpace ) {
+
+		let inputPose = null;
+		let gripPose = null;
+		let handPose = null;
+
+		const targetRay = this._targetRay;
+		const grip = this._grip;
+		const hand = this._hand;
+
+		if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {
+
+			if ( hand && inputSource.hand ) {
+
+				handPose = true;
+
+				for ( const inputjoint of inputSource.hand.values() ) {
+
+					// Update the joints groups with the XRJoint poses
+					const jointPose = frame.getJointPose( inputjoint, referenceSpace );
+
+					// The transform of this joint will be updated with the joint pose on each frame
+					const joint = this._getHandJoint( hand, inputjoint );
+
+					if ( jointPose !== null ) {
+
+						joint.matrix.fromArray( jointPose.transform.matrix );
+						joint.matrix.decompose( joint.position, joint.rotation, joint.scale );
+						joint.matrixWorldNeedsUpdate = true;
+						joint.jointRadius = jointPose.radius;
+
+					}
+
+					joint.visible = jointPose !== null;
+
+				}
+
+				// Custom events
+
+				// Check pinchz
+				const indexTip = hand.joints[ 'index-finger-tip' ];
+				const thumbTip = hand.joints[ 'thumb-tip' ];
+				const distance = indexTip.position.distanceTo( thumbTip.position );
+
+				const distanceToPinch = 0.02;
+				const threshold = 0.005;
+
+				if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {
+
+					hand.inputState.pinching = false;
+					this.dispatchEvent( {
+						type: 'pinchend',
+						handedness: inputSource.handedness,
+						target: this
+					} );
+
+				} else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {
+
+					hand.inputState.pinching = true;
+					this.dispatchEvent( {
+						type: 'pinchstart',
+						handedness: inputSource.handedness,
+						target: this
+					} );
+
+				}
+
+			} else {
+
+				if ( grip !== null && inputSource.gripSpace ) {
+
+					gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
+
+					if ( gripPose !== null ) {
+
+						grip.matrix.fromArray( gripPose.transform.matrix );
+						grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
+						grip.matrixWorldNeedsUpdate = true;
+
+						if ( gripPose.linearVelocity ) {
+
+							grip.hasLinearVelocity = true;
+							grip.linearVelocity.copy( gripPose.linearVelocity );
+
+						} else {
+
+							grip.hasLinearVelocity = false;
+
+						}
+
+						if ( gripPose.angularVelocity ) {
+
+							grip.hasAngularVelocity = true;
+							grip.angularVelocity.copy( gripPose.angularVelocity );
+
+						} else {
+
+							grip.hasAngularVelocity = false;
+
+						}
+
+					}
+
+				}
+
+			}
+
+			if ( targetRay !== null ) {
+
+				inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
+
+				// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it
+				if ( inputPose === null && gripPose !== null ) {
+
+					inputPose = gripPose;
+
+				}
+
+				if ( inputPose !== null ) {
+
+					targetRay.matrix.fromArray( inputPose.transform.matrix );
+					targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
+					targetRay.matrixWorldNeedsUpdate = true;
+
+					if ( inputPose.linearVelocity ) {
+
+						targetRay.hasLinearVelocity = true;
+						targetRay.linearVelocity.copy( inputPose.linearVelocity );
+
+					} else {
+
+						targetRay.hasLinearVelocity = false;
+
+					}
+
+					if ( inputPose.angularVelocity ) {
+
+						targetRay.hasAngularVelocity = true;
+						targetRay.angularVelocity.copy( inputPose.angularVelocity );
+
+					} else {
+
+						targetRay.hasAngularVelocity = false;
+
+					}
+
+					this.dispatchEvent( _moveEvent );
+
+				}
+
+			}
+
+
+		}
+
+		if ( targetRay !== null ) {
+
+			targetRay.visible = ( inputPose !== null );
+
+		}
+
+		if ( grip !== null ) {
+
+			grip.visible = ( gripPose !== null );
+
+		}
+
+		if ( hand !== null ) {
+
+			hand.visible = ( handPose !== null );
+
+		}
+
+		return this;
+
+	}
+
+	// private method
+
+	_getHandJoint( hand, inputjoint ) {
+
+		if ( hand.joints[ inputjoint.jointName ] === undefined ) {
+
+			const joint = new Group();
+			joint.matrixAutoUpdate = false;
+			joint.visible = false;
+			hand.joints[ inputjoint.jointName ] = joint;
+
+			hand.add( joint );
+
+		}
+
+		return hand.joints[ inputjoint.jointName ];
+
+	}
+
+}
+
 class FogExp2 {
 
 	constructor( color, density = 0.00025 ) {
@@ -17464,20 +17806,6 @@ function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, inte
 
 }
 
-class Group extends Object3D {
-
-	constructor() {
-
-		super();
-
-		this.isGroup = true;
-
-		this.type = 'Group';
-
-	}
-
-}
-
 class VideoTexture extends Texture {
 
 	constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
@@ -49563,344 +49891,6 @@ function WebGLUtils( gl, extensions ) {
 
 }
 
-const _moveEvent = { type: 'move' };
-
-class WebXRController {
-
-	constructor() {
-
-		this._targetRay = null;
-		this._grip = null;
-		this._hand = null;
-
-	}
-
-	getHandSpace() {
-
-		if ( this._hand === null ) {
-
-			this._hand = new Group();
-			this._hand.matrixAutoUpdate = false;
-			this._hand.visible = false;
-
-			this._hand.joints = {};
-			this._hand.inputState = { pinching: false };
-
-		}
-
-		return this._hand;
-
-	}
-
-	getTargetRaySpace() {
-
-		if ( this._targetRay === null ) {
-
-			this._targetRay = new Group();
-			this._targetRay.matrixAutoUpdate = false;
-			this._targetRay.visible = false;
-			this._targetRay.hasLinearVelocity = false;
-			this._targetRay.linearVelocity = new Vector3();
-			this._targetRay.hasAngularVelocity = false;
-			this._targetRay.angularVelocity = new Vector3();
-
-		}
-
-		return this._targetRay;
-
-	}
-
-	getGripSpace() {
-
-		if ( this._grip === null ) {
-
-			this._grip = new Group();
-			this._grip.matrixAutoUpdate = false;
-			this._grip.visible = false;
-			this._grip.hasLinearVelocity = false;
-			this._grip.linearVelocity = new Vector3();
-			this._grip.hasAngularVelocity = false;
-			this._grip.angularVelocity = new Vector3();
-
-		}
-
-		return this._grip;
-
-	}
-
-	dispatchEvent( event ) {
-
-		if ( this._targetRay !== null ) {
-
-			this._targetRay.dispatchEvent( event );
-
-		}
-
-		if ( this._grip !== null ) {
-
-			this._grip.dispatchEvent( event );
-
-		}
-
-		if ( this._hand !== null ) {
-
-			this._hand.dispatchEvent( event );
-
-		}
-
-		return this;
-
-	}
-
-	connect( inputSource ) {
-
-		if ( inputSource && inputSource.hand ) {
-
-			const hand = this._hand;
-
-			if ( hand ) {
-
-				for ( const inputjoint of inputSource.hand.values() ) {
-
-					// Initialize hand with joints when connected
-					this._getHandJoint( hand, inputjoint );
-
-				}
-
-			}
-
-		}
-
-		this.dispatchEvent( { type: 'connected', data: inputSource } );
-
-		return this;
-
-	}
-
-	disconnect( inputSource ) {
-
-		this.dispatchEvent( { type: 'disconnected', data: inputSource } );
-
-		if ( this._targetRay !== null ) {
-
-			this._targetRay.visible = false;
-
-		}
-
-		if ( this._grip !== null ) {
-
-			this._grip.visible = false;
-
-		}
-
-		if ( this._hand !== null ) {
-
-			this._hand.visible = false;
-
-		}
-
-		return this;
-
-	}
-
-	update( inputSource, frame, referenceSpace ) {
-
-		let inputPose = null;
-		let gripPose = null;
-		let handPose = null;
-
-		const targetRay = this._targetRay;
-		const grip = this._grip;
-		const hand = this._hand;
-
-		if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {
-
-			if ( hand && inputSource.hand ) {
-
-				handPose = true;
-
-				for ( const inputjoint of inputSource.hand.values() ) {
-
-					// Update the joints groups with the XRJoint poses
-					const jointPose = frame.getJointPose( inputjoint, referenceSpace );
-
-					// The transform of this joint will be updated with the joint pose on each frame
-					const joint = this._getHandJoint( hand, inputjoint );
-
-					if ( jointPose !== null ) {
-
-						joint.matrix.fromArray( jointPose.transform.matrix );
-						joint.matrix.decompose( joint.position, joint.rotation, joint.scale );
-						joint.matrixWorldNeedsUpdate = true;
-						joint.jointRadius = jointPose.radius;
-
-					}
-
-					joint.visible = jointPose !== null;
-
-				}
-
-				// Custom events
-
-				// Check pinchz
-				const indexTip = hand.joints[ 'index-finger-tip' ];
-				const thumbTip = hand.joints[ 'thumb-tip' ];
-				const distance = indexTip.position.distanceTo( thumbTip.position );
-
-				const distanceToPinch = 0.02;
-				const threshold = 0.005;
-
-				if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {
-
-					hand.inputState.pinching = false;
-					this.dispatchEvent( {
-						type: 'pinchend',
-						handedness: inputSource.handedness,
-						target: this
-					} );
-
-				} else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {
-
-					hand.inputState.pinching = true;
-					this.dispatchEvent( {
-						type: 'pinchstart',
-						handedness: inputSource.handedness,
-						target: this
-					} );
-
-				}
-
-			} else {
-
-				if ( grip !== null && inputSource.gripSpace ) {
-
-					gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
-
-					if ( gripPose !== null ) {
-
-						grip.matrix.fromArray( gripPose.transform.matrix );
-						grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
-						grip.matrixWorldNeedsUpdate = true;
-
-						if ( gripPose.linearVelocity ) {
-
-							grip.hasLinearVelocity = true;
-							grip.linearVelocity.copy( gripPose.linearVelocity );
-
-						} else {
-
-							grip.hasLinearVelocity = false;
-
-						}
-
-						if ( gripPose.angularVelocity ) {
-
-							grip.hasAngularVelocity = true;
-							grip.angularVelocity.copy( gripPose.angularVelocity );
-
-						} else {
-
-							grip.hasAngularVelocity = false;
-
-						}
-
-					}
-
-				}
-
-			}
-
-			if ( targetRay !== null ) {
-
-				inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
-
-				// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it
-				if ( inputPose === null && gripPose !== null ) {
-
-					inputPose = gripPose;
-
-				}
-
-				if ( inputPose !== null ) {
-
-					targetRay.matrix.fromArray( inputPose.transform.matrix );
-					targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
-					targetRay.matrixWorldNeedsUpdate = true;
-
-					if ( inputPose.linearVelocity ) {
-
-						targetRay.hasLinearVelocity = true;
-						targetRay.linearVelocity.copy( inputPose.linearVelocity );
-
-					} else {
-
-						targetRay.hasLinearVelocity = false;
-
-					}
-
-					if ( inputPose.angularVelocity ) {
-
-						targetRay.hasAngularVelocity = true;
-						targetRay.angularVelocity.copy( inputPose.angularVelocity );
-
-					} else {
-
-						targetRay.hasAngularVelocity = false;
-
-					}
-
-					this.dispatchEvent( _moveEvent );
-
-				}
-
-			}
-
-
-		}
-
-		if ( targetRay !== null ) {
-
-			targetRay.visible = ( inputPose !== null );
-
-		}
-
-		if ( grip !== null ) {
-
-			grip.visible = ( gripPose !== null );
-
-		}
-
-		if ( hand !== null ) {
-
-			hand.visible = ( handPose !== null );
-
-		}
-
-		return this;
-
-	}
-
-	// private method
-
-	_getHandJoint( hand, inputjoint ) {
-
-		if ( hand.joints[ inputjoint.jointName ] === undefined ) {
-
-			const joint = new Group();
-			joint.matrixAutoUpdate = false;
-			joint.visible = false;
-			hand.joints[ inputjoint.jointName ] = joint;
-
-			hand.add( joint );
-
-		}
-
-		return hand.joints[ inputjoint.jointName ];
-
-	}
-
-}
-
 const _occlusion_vertex = `
 void main() {
 
@@ -55121,6 +55111,7 @@ exports.WebGLRenderTarget = WebGLRenderTarget;
 exports.WebGLRenderer = WebGLRenderer;
 exports.WebGLUtils = WebGLUtils;
 exports.WebGPUCoordinateSystem = WebGPUCoordinateSystem;
+exports.WebXRController = WebXRController;
 exports.WireframeGeometry = WireframeGeometry;
 exports.WrapAroundEnding = WrapAroundEnding;
 exports.ZeroCurvatureEnding = ZeroCurvatureEnding;

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 353 - 25
build/three.core.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.core.min.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.module.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.module.min.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.webgpu.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.webgpu.min.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.webgpu.nodes.js


A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 0
build/three.webgpu.nodes.min.js


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