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@@ -1,65 +0,0 @@
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-import TempNode from '../core/TempNode.js';
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-import { positionWorldDirection } from '../accessors/Position.js';
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-import { nodeProxy, vec2 } from '../tsl/TSLBase.js';
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-
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-/**
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- * Can be used to compute texture coordinates for projecting an
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- * equirectangular texture onto a mesh for using it as the scene's
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- * background.
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- *
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- * ```js
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- * scene.backgroundNode = texture( equirectTexture, equirectUV() );
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- * ```
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- *
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- * @augments TempNode
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- */
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-class EquirectUVNode extends TempNode {
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-
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- static get type() {
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-
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- return 'EquirectUVNode';
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-
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- }
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-
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- /**
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- * Constructs a new equirect uv node.
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- *
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- * @param {Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
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- */
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- constructor( dirNode = positionWorldDirection ) {
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-
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- super( 'vec2' );
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-
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- /**
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- * A direction vector for sampling why is by default `positionWorldDirection`.
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- *
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- * @type {Node<vec3>}
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- */
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- this.dirNode = dirNode;
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-
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- }
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-
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- setup() {
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-
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- const dir = this.dirNode;
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-
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- const u = dir.z.atan( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
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- const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
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-
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- return vec2( u, v );
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-
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- }
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-
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-}
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-
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-export default EquirectUVNode;
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-
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-/**
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- * TSL function for creating an equirect uv node.
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- *
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- * @tsl
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- * @function
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- * @param {?Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
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- * @returns {EquirectUVNode}
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- */
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-export const equirectUV = /*@__PURE__*/ nodeProxy( EquirectUVNode ).setParameterLength( 0, 1 );
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