Gregg Tavares před 6 roky
rodič
revize
93acf803ca
1 změnil soubory, kde provedl 5 přidání a 5 odebrání
  1. 5 5
      threejs/lessons/threejs-fundamentals.md

+ 5 - 5
threejs/lessons/threejs-fundamentals.md

@@ -67,10 +67,11 @@ Things to notice about the diagram above.
 
 
 * `Material` objects represent
 * `Material` objects represent
   [the surface properties used to draw the geometry](threejs-materials.html)
   [the surface properties used to draw the geometry](threejs-materials.html)
-  including things like the color, how shiny it is. A `Material` can also
-  reference one or more `Texture` objects.
+  including things like the color and how shiny it is. A `Material` can also
+  reference one or more `Texture` objects which can be used, for example, 
+  to wrap an image onto the surface of the geometry.
 
 
-* `Texture` objects generally represent 2D images either [loaded from image files](threejs-textures.html),
+* `Texture` objects generally represent images either [loaded from image files](threejs-textures.html),
   [generated from a canvas](threejs-canvas-textures.html) or [rendered from another scene](threejs-rendertargets.html).
   [generated from a canvas](threejs-canvas-textures.html) or [rendered from another scene](threejs-rendertargets.html).
 
 
 Given all of that we're going to make the smallest *"Hello Cube"* setup
 Given all of that we're going to make the smallest *"Hello Cube"* setup
@@ -93,7 +94,6 @@ Modules have the advantage that they can easily import other modules
 they need. That saves us from having to manually load extra scripts
 they need. That saves us from having to manually load extra scripts
 they are dependent on.
 they are dependent on.
 
 
-
 Next we need is a `<canvas>` tag so
 Next we need is a `<canvas>` tag so
 
 
 ```html
 ```html
@@ -102,7 +102,7 @@ Next we need is a `<canvas>` tag so
 </body>
 </body>
 ```
 ```
 
 
-Three.js will draw into that canvas so we need to look it up.
+We will ask three.js to draw into that canvas so we need to look it up.
 
 
 ```html
 ```html
 <script type="module">
 <script type="module">

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