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@@ -90,6 +90,7 @@ class Background extends DataMap {
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if ( sceneData.backgroundCacheKey !== backgroundCacheKey ) {
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if ( sceneData.backgroundCacheKey !== backgroundCacheKey ) {
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sceneData.backgroundMeshNode.node = vec4( backgroundNode ).mul( backgroundIntensity );
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sceneData.backgroundMeshNode.node = vec4( backgroundNode ).mul( backgroundIntensity );
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+ sceneData.backgroundMeshNode.needsUpdate = true;
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backgroundMesh.material.needsUpdate = true;
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backgroundMesh.material.needsUpdate = true;
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