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@@ -22,7 +22,6 @@ import { Scene } from '../../scenes/Scene.js';
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import { Frustum } from '../../math/Frustum.js';
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import { Matrix4 } from '../../math/Matrix4.js';
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import { Vector2 } from '../../math/Vector2.js';
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-import { Vector3 } from '../../math/Vector3.js';
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import { Vector4 } from '../../math/Vector4.js';
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import { RenderTarget } from '../../core/RenderTarget.js';
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import { DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoToneMapping, LinearFilter, LinearSRGBColorSpace, HalfFloatType, RGBAFormat, PCFShadowMap } from '../../constants.js';
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@@ -32,7 +31,7 @@ const _drawingBufferSize = /*@__PURE__*/ new Vector2();
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const _screen = /*@__PURE__*/ new Vector4();
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const _frustum = /*@__PURE__*/ new Frustum();
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const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
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-const _vector3 = /*@__PURE__*/ new Vector3();
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+const _vector4 = /*@__PURE__*/ new Vector4();
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class Renderer {
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@@ -1295,7 +1294,7 @@ class Renderer {
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if ( this.sortObjects === true ) {
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- _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
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+ _vector4.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
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}
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@@ -1304,7 +1303,7 @@ class Renderer {
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if ( material.visible ) {
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- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
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+ renderList.push( object, geometry, material, groupOrder, _vector4.z, null );
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}
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@@ -1325,7 +1324,7 @@ class Renderer {
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if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
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- _vector3
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+ _vector4
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.copy( geometry.boundingSphere.center )
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.applyMatrix4( object.matrixWorld )
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.applyMatrix4( _projScreenMatrix );
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@@ -1343,7 +1342,7 @@ class Renderer {
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if ( groupMaterial && groupMaterial.visible ) {
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- renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
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+ renderList.push( object, geometry, groupMaterial, groupOrder, _vector4.z, group );
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}
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@@ -1351,7 +1350,7 @@ class Renderer {
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} else if ( material.visible ) {
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- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
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+ renderList.push( object, geometry, material, groupOrder, _vector4.z, null );
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}
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