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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - ocean</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu ocean
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { Water } from 'three/addons/objects/WaterGPU.js';
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+ import { Sky } from 'three/addons/objects/SkyGPU.js';
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+
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+ let container, stats;
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+ let camera, scene, renderer;
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+ let controls, water, sun, mesh;
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+
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+ init();
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+
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+ function init() {
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+
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+ container = document.getElementById( 'container' );
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+
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+ //
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+
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+ renderer = new THREE.WebGPURenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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+ renderer.toneMappingExposure = 0.5;
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
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+ camera.position.set( 30, 30, 100 );
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+
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+ //
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+
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+ sun = new THREE.Vector3();
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+
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+ // Water
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+
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+ const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
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+ const loader = new THREE.TextureLoader();
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+ const waterNormals = loader.load( 'textures/waternormals.jpg' );
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+ waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
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+
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+ water = new Water(
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+ waterGeometry,
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+ {
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+ waterNormals: waterNormals,
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+ sunDirection: new THREE.Vector3(),
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+ sunColor: 0xffffff,
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+ waterColor: 0x001e0f,
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+ distortionScale: 3.7
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+ }
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+ );
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+
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+ water.rotation.x = - Math.PI / 2;
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+
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+ scene.add( water );
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+
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+ // Skybox
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+
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+ const sky = new Sky();
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+ sky.scale.setScalar( 10000 );
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+ scene.add( sky );
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+
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+ sky.turbidity.value = 10;
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+ sky.rayleigh.value = 2;
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+ sky.mieCoefficient.value = 0.005;
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+ sky.mieDirectionalG.value = 0.8;
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+
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+ const parameters = {
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+ elevation: 2,
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+ azimuth: 180
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+ };
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+
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+ const sceneEnv = new THREE.Scene();
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+
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+ let renderTarget;
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+
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+ function updateSun() {
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+
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+ const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
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+ const theta = THREE.MathUtils.degToRad( parameters.azimuth );
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+
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+ sun.setFromSphericalCoords( 1, phi, theta );
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+
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+ sky.sunPosition.value.copy( sun );
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+ water.sunDirection.value.copy( sun ).normalize();
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+
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+ if ( renderTarget !== undefined ) renderTarget.dispose();
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+
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+ sceneEnv.add( sky );
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+ renderTarget = pmremGenerator.fromScene( sceneEnv );
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+ scene.add( sky );
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+
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+ scene.environment = renderTarget.texture;
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+
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+ }
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+
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+ renderer.init().then( updateSun );
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+
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+ //
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+
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+ const geometry = new THREE.BoxGeometry( 30, 30, 30 );
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+ const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+ scene.add( mesh );
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+
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+ //
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.maxPolarAngle = Math.PI * 0.495;
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+ controls.target.set( 0, 10, 0 );
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+ controls.minDistance = 40.0;
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+ controls.maxDistance = 200.0;
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+ controls.update();
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+
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+ //
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ // GUI
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+
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+ const gui = new GUI();
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+
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+ const folderSky = gui.addFolder( 'Sky' );
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+ folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
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+ folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
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+ folderSky.open();
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+
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+
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+ const folderWater = gui.addFolder( 'Water' );
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+ folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
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+ folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
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+ folderWater.open();
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ const time = performance.now() * 0.001;
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+
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+ mesh.position.y = Math.sin( time ) * 20 + 5;
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+ mesh.rotation.x = time * 0.5;
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+ mesh.rotation.z = time * 0.51;
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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