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@@ -2,7 +2,7 @@ import NodeMaterial from './NodeMaterial.js';
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import { cameraProjectionMatrix } from '../../nodes/accessors/Camera.js';
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import { materialRotation } from '../../nodes/accessors/MaterialNode.js';
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import { modelViewMatrix, modelWorldMatrix } from '../../nodes/accessors/ModelNode.js';
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-import { positionLocal, positionView } from '../../nodes/accessors/Position.js';
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+import { positionLocal } from '../../nodes/accessors/Position.js';
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import { rotate } from '../../nodes/utils/RotateNode.js';
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import { float, vec2, vec3, vec4 } from '../../nodes/tsl/TSLBase.js';
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@@ -92,9 +92,6 @@ class SpriteNodeMaterial extends NodeMaterial {
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mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
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- positionView.assign( mvPosition );
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- positionLocal.assign( rotatedPosition );
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-
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const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
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context.vertex = vertex;
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