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@@ -18,7 +18,8 @@ let _rendererState;
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*
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* Note: Only use FSR 1 if your application is fragment-shader bound and cannot afford to render
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* at full resolution. FSR 1 adds its own overhead, so simply shaded scenes will render faster
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- * at native resolution without it.
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+ * at native resolution without it. Besides, FSR 1 should always be used with an anti-aliased
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+ * source image.
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*
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* Reference: {@link https://gpuopen.com/fidelityfx-superresolution/}.
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*
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