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Based on the incoming cubeTexture unpackAlignment

zouzouzou11 5 лет назад
Родитель
Сommit
9efb8ea920
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/renderers/webgl/WebGLTextures.js

+ 1 - 1
src/renderers/webgl/WebGLTextures.js

@@ -713,7 +713,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 		const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
 		const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
 		const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
 		const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
 
 
-		if ( texture.image[ 0 ] ) _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.image[ 0 ].unpackAlignment );
+		if ( texture.image[ 0 ] ) _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
 
 
 		const cubeImage = [];
 		const cubeImage = [];
 
 

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