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@@ -81,7 +81,7 @@ class WebGPUBindingUtils {
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texture.sampleType = GPUTextureSampleType.Depth;
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- } else if ( binding.texture.isDataTexture ) {
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+ } else if ( binding.texture.isDataTexture || binding.texture.isDataArrayTexture || binding.texture.isData3DTexture ) {
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const type = binding.texture.type;
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