|
|
@@ -23,22 +23,23 @@ export class LUTImageLoader extends Loader {
|
|
|
/**
|
|
|
* Constructs a new LUT loader.
|
|
|
*
|
|
|
- * @param {boolean} [flipVertical=false] - Whether to vertically flip the LUT or not.
|
|
|
+ * @param {LoadingManager} [manager] - The loading manager.
|
|
|
*/
|
|
|
- constructor( flipVertical = false ) {
|
|
|
+ constructor( manager ) {
|
|
|
|
|
|
- //The NeutralLUT.png has green at the bottom for Unreal ang green at the top for Unity URP Color Lookup
|
|
|
- //post-processing. If you're using lut image strips from a Unity pipeline then pass true to the constructor
|
|
|
-
|
|
|
- super();
|
|
|
+ super( manager );
|
|
|
|
|
|
/**
|
|
|
* Whether to vertically flip the LUT or not.
|
|
|
*
|
|
|
+ * Depending on the LUT's origin, the texture has green at the bottom (e.g. for Unreal)
|
|
|
+ * or green at the top (e.g. for Unity URP Color Lookup). If you're using lut image strips
|
|
|
+ * from a Unity pipeline, then set this property to `true`.
|
|
|
+ *
|
|
|
* @type {boolean}
|
|
|
* @default false
|
|
|
*/
|
|
|
- this.flip = flipVertical;
|
|
|
+ this.flip = false;
|
|
|
|
|
|
}
|
|
|
|