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@@ -191,7 +191,7 @@
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// tile indexes debug, needs to be updated every time the renderer size changes
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- const debugBlockIndexes = lighting.getNode( scene, camera ).setSize( window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio ).getBlock().toColor().div( count * 2 );
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+ const debugBlockIndexes = lighting.getNode( scene ).setSize( window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio ).getBlock().toColor().div( count * 2 );
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postProcessing.outputNode = compose.add( debugBlockIndexes.mul( tileInfluence ) );
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postProcessing.needsUpdate = true;
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