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@@ -46,7 +46,7 @@
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let gui, dirLight, pointLight, controls, bloomPass, fxaaPass;
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let ready = false;
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- const meshs = {};
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+ const meshes = {};
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const materials = {};
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const torad = Math.PI / 180;
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@@ -117,7 +117,7 @@
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}
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- meshs[ child.name ] = child;
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+ meshes[ child.name ] = child;
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}
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@@ -125,7 +125,7 @@
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scene.add( gltf.scene );
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- meshs.glass.material = new THREE.MeshPhysicalMaterial( {
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+ meshes.glass.material = new THREE.MeshPhysicalMaterial( {
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color: 0x020205,
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transparent: true, opacity: setting.opacity,
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metalness: 0, roughness: 0,
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@@ -271,7 +271,7 @@
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materials.Gold.metalness = materials.Silver.metalness = setting.metalness;
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materials.Gold.roughness = materials.Silver.roughness = setting.roughness;
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- meshs.glass.material.opacity = setting.opacity;
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+ meshes.glass.material.opacity = setting.opacity;
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}
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@@ -296,12 +296,12 @@
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if ( hour >= 12 ) hour -= 12;
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if ( day > 30 ) day = 30;
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- meshs.hour.rotation.y = - hour * 30 * torad;
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- meshs.minute.rotation.y = - minute * 6 * torad;
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- meshs.second.rotation.y = - second * 6 * torad;
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- meshs.mini_03.rotation.y = - day * 12 * torad;
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- meshs.mini_02.rotation.y = - month * 30 * torad;
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- meshs.mini_01.rotation.y = - milli * 0.36 * torad;
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+ meshes.hour.rotation.y = - hour * 30 * torad;
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+ meshes.minute.rotation.y = - minute * 6 * torad;
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+ meshes.second.rotation.y = - second * 6 * torad;
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+ meshes.mini_03.rotation.y = - day * 12 * torad;
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+ meshes.mini_02.rotation.y = - month * 30 * torad;
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+ meshes.mini_01.rotation.y = - milli * 0.36 * torad;
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}
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