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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8">
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+ <title>Three.js Material Browser</title>
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+ <link rel="shortcut icon" href="../../files/favicon.ico" />
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+ <link rel="stylesheet" type="text/css" href="../../files/main.css">
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+ <style>
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+ canvas {
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+ display: block;
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+ width: 100%;
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+ height: 100%;
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+ }
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+
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+ #newWindow {
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+ display: block;
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+ position: absolute;
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+ bottom: 0.3em;
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+ left: 0.5em;
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+ color: #fff;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../../build/three.module.js",
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+ "three/addons/": "../../examples/jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+ import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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+
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+ const constants = {
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+
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+ combine: {
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+
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+ 'THREE.MultiplyOperation': THREE.MultiplyOperation,
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+ 'THREE.MixOperation': THREE.MixOperation,
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+ 'THREE.AddOperation': THREE.AddOperation
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+
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+ },
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+
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+ side: {
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+
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+ 'THREE.FrontSide': THREE.FrontSide,
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+ 'THREE.BackSide': THREE.BackSide,
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+ 'THREE.DoubleSide': THREE.DoubleSide
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+
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+ },
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+
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+ blendingMode: {
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+
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+ 'THREE.NoBlending': THREE.NoBlending,
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+ 'THREE.NormalBlending': THREE.NormalBlending,
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+ 'THREE.AdditiveBlending': THREE.AdditiveBlending,
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+ 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
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+ 'THREE.MultiplyBlending': THREE.MultiplyBlending,
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+ 'THREE.CustomBlending': THREE.CustomBlending
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+
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+ },
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+
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+ equations: {
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+
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+ 'THREE.AddEquation': THREE.AddEquation,
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+ 'THREE.SubtractEquation': THREE.SubtractEquation,
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+ 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
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+
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+ },
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+
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+ destinationFactors: {
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+
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+ 'THREE.ZeroFactor': THREE.ZeroFactor,
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+ 'THREE.OneFactor': THREE.OneFactor,
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+ 'THREE.SrcColorFactor': THREE.SrcColorFactor,
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+ 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
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+ 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
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+ 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
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+ 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
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+ 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
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+
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+ },
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+
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+ sourceFactors: {
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+
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+ 'THREE.DstColorFactor': THREE.DstColorFactor,
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+ 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
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+ 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
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+
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+ }
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+
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+ };
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+
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+ function getObjectsKeys( obj ) {
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+
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+ const keys = [];
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+
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+ for ( const key in obj ) {
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+
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+ if ( obj.hasOwnProperty( key ) ) {
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+
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+ keys.push( key );
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+
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+ }
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+
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+ }
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+
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+ return keys;
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+
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+ }
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+
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+ const textureLoader = new THREE.TextureLoader();
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+ const cubeTextureLoader = new THREE.CubeTextureLoader();
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+
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+ const envMaps = ( function () {
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+
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+ const path = '../../examples/textures/cube/SwedishRoyalCastle/';
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+ const format = '.jpg';
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+ const urls = [
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+ path + 'px' + format, path + 'nx' + format,
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+ path + 'py' + format, path + 'ny' + format,
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+ path + 'pz' + format, path + 'nz' + format
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+ ];
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+
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+ const reflectionCube = cubeTextureLoader.load( urls );
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+
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+ const refractionCube = cubeTextureLoader.load( urls );
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+ refractionCube.mapping = THREE.CubeRefractionMapping;
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+
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+ return {
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+ none: null,
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+ reflection: reflectionCube,
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+ refraction: refractionCube
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+ };
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+
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+ } )();
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+
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+ const diffuseMaps = ( function () {
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+
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+ const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
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+ bricks.wrapS = THREE.RepeatWrapping;
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+ bricks.wrapT = THREE.RepeatWrapping;
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+ bricks.repeat.set( 9, 1 );
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+
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+ return {
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+ none: null,
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+ bricks: bricks
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+ };
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+
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+ } )();
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+
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+ const roughnessMaps = ( function () {
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+
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+ const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
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+ bricks.wrapT = THREE.RepeatWrapping;
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+ bricks.wrapS = THREE.RepeatWrapping;
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+ bricks.repeat.set( 9, 1 );
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+
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+ return {
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+ none: null,
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+ bricks: bricks
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+ };
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+
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+ } )();
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+
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+ const matcaps = ( function () {
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+
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+ return {
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+ none: null,
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+ porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
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+ };
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+
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+ } )();
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+
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+ const alphaMaps = ( function () {
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+
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+ const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
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+ fibers.wrapT = THREE.RepeatWrapping;
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+ fibers.wrapS = THREE.RepeatWrapping;
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+ fibers.repeat.set( 9, 1 );
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+
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+ return {
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+ none: null,
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+ fibers: fibers
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+ };
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+
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+ } )();
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+
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+ const gradientMaps = ( function () {
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+
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+ const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
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+ threeTone.minFilter = THREE.NearestFilter;
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+ threeTone.magFilter = THREE.NearestFilter;
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+
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+ const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
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+ fiveTone.minFilter = THREE.NearestFilter;
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+ fiveTone.magFilter = THREE.NearestFilter;
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+
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+ return {
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+ none: null,
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+ threeTone: threeTone,
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+ fiveTone: fiveTone
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+ };
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+
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+ } )();
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+
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+ const envMapKeys = getObjectsKeys( envMaps );
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+ const envMapKeysPBR = envMapKeys.slice( 0, 2 );
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+ const diffuseMapKeys = getObjectsKeys( diffuseMaps );
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+ const roughnessMapKeys = getObjectsKeys( roughnessMaps );
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+ const matcapKeys = getObjectsKeys( matcaps );
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+ const alphaMapKeys = getObjectsKeys( alphaMaps );
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+ const gradientMapKeys = getObjectsKeys( gradientMaps );
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+
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+ function generateVertexColors( geometry ) {
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+
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+ const positionAttribute = geometry.attributes.position;
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+
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+ const colors = [];
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+ const color = new THREE.Color();
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+
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+ for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
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+
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+ color.setHSL( i / il * Math.random(), 0.5, 0.5 );
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+ colors.push( color.r, color.g, color.b );
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+
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+ }
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+
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+ geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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+
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+ }
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+
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+ function handleColorChange( color ) {
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+
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+ return function ( value ) {
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+
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+ if ( typeof value === 'string' ) {
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+
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+ value = value.replace( '#', '0x' );
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+
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+ }
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+
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+ color.setHex( value );
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+
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+ };
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+
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+ }
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+
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+ function needsUpdate( material, geometry ) {
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+
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+ return function () {
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+
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+ material.side = parseInt( material.side ); //Ensure number
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+ material.needsUpdate = true;
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+ geometry.attributes.position.needsUpdate = true;
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+ geometry.attributes.normal.needsUpdate = true;
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+ geometry.attributes.color.needsUpdate = true;
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+
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+ };
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+
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+ }
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+
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+ function updateCombine( material ) {
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+
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+ return function ( combine ) {
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+
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+ material.combine = parseInt( combine );
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+ material.needsUpdate = true;
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+
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+ };
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+
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+ }
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+
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+ function updateTexture( material, materialKey, textures ) {
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+
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+ return function ( key ) {
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+
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+ material[ materialKey ] = textures[ key ];
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+ material.needsUpdate = true;
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+
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+ };
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+
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+ }
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+
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+ function guiScene( gui, scene ) {
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+
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+ const folder = gui.addFolder( 'Scene' );
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+
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+ const data = {
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+ background: '#000000',
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+ 'ambient light': ambientLight.color.getHex()
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+ };
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+
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+ folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
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+
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+ guiSceneFog( folder, scene );
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+
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+ }
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+
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+ function guiSceneFog( folder, scene ) {
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+
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+ const fogFolder = folder.addFolder( 'scene.fog' );
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+
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+ const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
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+
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+ const data = {
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+ fog: {
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+ 'THREE.Fog()': false,
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+ 'scene.fog.color': fog.color.getHex()
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+ }
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+ };
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+
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+ fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
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+
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+ if ( useFog ) {
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+
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+ scene.fog = fog;
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+
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+ } else {
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+
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+ scene.fog = null;
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+
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+ }
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+
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+ } );
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+
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+ fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
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+
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+ }
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+
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+ function guiMaterial( gui, mesh, material, geometry ) {
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+
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+ const folder = gui.addFolder( 'THREE.Material' );
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+
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+ folder.add( material, 'transparent' ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
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+ // folder.add( material, 'blending', constants.blendingMode );
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+ // folder.add( material, 'blendSrc', constants.destinationFactors );
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+ // folder.add( material, 'blendDst', constants.destinationFactors );
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+ // folder.add( material, 'blendEquation', constants.equations );
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+ folder.add( material, 'depthTest' );
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+ folder.add( material, 'depthWrite' );
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+ // folder.add( material, 'polygonOffset' );
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+ // folder.add( material, 'polygonOffsetFactor' );
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+ // folder.add( material, 'polygonOffsetUnits' );
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+ folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'alphaHash' ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'visible' );
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+ folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
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+
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+ }
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+
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+ function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
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+
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+ const data = {
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+ color: material.color.getHex(),
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+ envMaps: envMapKeys[ 0 ],
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+ map: diffuseMapKeys[ 0 ],
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+ alphaMap: alphaMapKeys[ 0 ]
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+ };
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+
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+ const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
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+
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+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
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+
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+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
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+ folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
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+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
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+ folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
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+ folder.add( material, 'reflectivity', 0, 1 );
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+ folder.add( material, 'refractionRatio', 0, 1 );
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+
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+ }
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+
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+ function guiMeshDepthMaterial( gui, mesh, material ) {
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+
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+ const data = {
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+ alphaMap: alphaMapKeys[ 0 ]
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+ };
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+
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+ const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
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+
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+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
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+
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+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
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+
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+ }
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+
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+ function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
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+
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+ const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
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+
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+ folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
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+
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+ }
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+
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+ function guiLineBasicMaterial( gui, mesh, material, geometry ) {
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+
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+ const data = {
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+ color: material.color.getHex()
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+ };
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+
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+ const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
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+
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+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
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+ folder.add( material, 'linewidth', 0, 10 );
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+ folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
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+ folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
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+ folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
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+ folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
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+
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+ }
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+
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+ function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
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+
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+ const data = {
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+ color: material.color.getHex(),
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+ emissive: material.emissive.getHex(),
|
|
|
+ envMaps: envMapKeys[ 0 ],
|
|
|
+ map: diffuseMapKeys[ 0 ],
|
|
|
+ alphaMap: alphaMapKeys[ 0 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+ folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
|
+
|
|
|
+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+
|
|
|
+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
+ folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
|
|
|
+ folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
|
|
|
+ folder.add( material, 'reflectivity', 0, 1 );
|
|
|
+ folder.add( material, 'refractionRatio', 0, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
|
|
|
+
|
|
|
+ const data = {
|
|
|
+ color: material.color.getHex(),
|
|
|
+ matcap: matcapKeys[ 1 ],
|
|
|
+ alphaMap: alphaMapKeys[ 0 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+
|
|
|
+ folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
|
|
|
+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
|
|
|
+
|
|
|
+ const data = {
|
|
|
+ color: material.color.getHex(),
|
|
|
+ emissive: material.emissive.getHex(),
|
|
|
+ specular: material.specular.getHex(),
|
|
|
+ envMaps: envMapKeys[ 0 ],
|
|
|
+ map: diffuseMapKeys[ 0 ],
|
|
|
+ alphaMap: alphaMapKeys[ 0 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+ folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
|
+ folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
|
|
|
+
|
|
|
+ folder.add( material, 'shininess', 0, 100 );
|
|
|
+ folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
+ folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
|
|
|
+ folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
|
|
|
+ folder.add( material, 'reflectivity', 0, 1 );
|
|
|
+ folder.add( material, 'refractionRatio', 0, 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function guiMeshToonMaterial( gui, mesh, material ) {
|
|
|
+
|
|
|
+ const data = {
|
|
|
+ color: material.color.getHex(),
|
|
|
+ map: diffuseMapKeys[ 0 ],
|
|
|
+ gradientMap: gradientMapKeys[ 1 ],
|
|
|
+ alphaMap: alphaMapKeys[ 0 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+ folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
|
|
|
+ folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
|
|
|
+
|
|
|
+ const data = {
|
|
|
+ color: material.color.getHex(),
|
|
|
+ emissive: material.emissive.getHex(),
|
|
|
+ envMaps: envMapKeysPBR[ 0 ],
|
|
|
+ map: diffuseMapKeys[ 0 ],
|
|
|
+ roughnessMap: roughnessMapKeys[ 0 ],
|
|
|
+ alphaMap: alphaMapKeys[ 0 ],
|
|
|
+ metalnessMap: alphaMapKeys[ 0 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+ folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
|
+
|
|
|
+ folder.add( material, 'roughness', 0, 1 );
|
|
|
+ folder.add( material, 'metalness', 0, 1 );
|
|
|
+ folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
+ folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
|
|
|
+ folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
|
|
|
+ folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
|
|
|
+
|
|
|
+ const data = {
|
|
|
+ color: material.color.getHex(),
|
|
|
+ emissive: material.emissive.getHex(),
|
|
|
+ envMaps: envMapKeys[ 0 ],
|
|
|
+ map: diffuseMapKeys[ 0 ],
|
|
|
+ roughnessMap: roughnessMapKeys[ 0 ],
|
|
|
+ alphaMap: alphaMapKeys[ 0 ],
|
|
|
+ metalnessMap: alphaMapKeys[ 0 ],
|
|
|
+ sheenColor: material.sheenColor.getHex(),
|
|
|
+ specularColor: material.specularColor.getHex(),
|
|
|
+ iridescenceMap: alphaMapKeys[ 0 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
|
|
|
+
|
|
|
+ folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
|
+ folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
|
+
|
|
|
+ folder.add( material, 'roughness', 0, 1 );
|
|
|
+ folder.add( material, 'metalness', 0, 1 );
|
|
|
+ folder.add( material, 'ior', 1, 2.333 );
|
|
|
+ folder.add( material, 'reflectivity', 0, 1 );
|
|
|
+ folder.add( material, 'iridescence', 0, 1 );
|
|
|
+ folder.add( material, 'iridescenceIOR', 1, 2.333 );
|
|
|
+ folder.add( material, 'sheen', 0, 1 );
|
|
|
+ folder.add( material, 'sheenRoughness', 0, 1 );
|
|
|
+ folder.addColor( data, 'sheenColor' ).onChange( handleColorChange( material.sheenColor ) );
|
|
|
+ folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
|
|
|
+ folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
|
|
|
+ folder.add( material, 'specularIntensity', 0, 1 );
|
|
|
+ folder.addColor( data, 'specularColor' ).onChange( handleColorChange( material.specularColor ) );
|
|
|
+ folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'wireframe' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
|
|
|
+ folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
+ folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
|
|
|
+ folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
|
|
|
+ folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
|
|
|
+ folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );
|
|
|
+ folder.add( data, 'iridescenceMap', alphaMapKeys ).onChange( updateTexture( material, 'iridescenceMap', alphaMaps ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
+
|
|
|
+ const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
|
|
|
+
|
|
|
+ let material;
|
|
|
+
|
|
|
+ switch ( selectedMaterial ) {
|
|
|
+
|
|
|
+ case 'MeshBasicMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshBasicMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshLambertMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshLambertMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshMatcapMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshMatcapMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ // no need for lights
|
|
|
+
|
|
|
+ light1.visible = false;
|
|
|
+ light2.visible = false;
|
|
|
+ light3.visible = false;
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshPhongMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshPhongMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshToonMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshToonMaterial( gui, mesh, material );
|
|
|
+
|
|
|
+ // only use a single point light
|
|
|
+
|
|
|
+ light1.visible = false;
|
|
|
+ light3.visible = false;
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshStandardMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshStandardMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ // only use scene environment
|
|
|
+
|
|
|
+ light1.visible = false;
|
|
|
+ light2.visible = false;
|
|
|
+ light3.visible = false;
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshPhysicalMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshPhysicalMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ // only use scene environment
|
|
|
+
|
|
|
+ light1.visible = false;
|
|
|
+ light2.visible = false;
|
|
|
+ light3.visible = false;
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshDepthMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshDepthMaterial();
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshDepthMaterial( gui, mesh, material );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MeshNormalMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.MeshNormalMaterial();
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiMeshNormalMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'LineBasicMaterial' :
|
|
|
+
|
|
|
+ material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
|
|
|
+ guiMaterial( gui, mesh, material, geometry );
|
|
|
+ guiLineBasicMaterial( gui, mesh, material, geometry );
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ const selectedMaterial = window.location.hash.substring( 1 );
|
|
|
+
|
|
|
+ if ( THREE[ selectedMaterial ] !== undefined ) {
|
|
|
+
|
|
|
+ document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ const gui = new GUI();
|
|
|
+
|
|
|
+ const renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
|
|
|
+
|
|
|
+ const scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.Color( 0x444444 );
|
|
|
+ scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
|
|
|
+
|
|
|
+ const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
|
|
|
+ camera.position.z = 35;
|
|
|
+
|
|
|
+ const ambientLight = new THREE.AmbientLight( 0x000000 );
|
|
|
+ scene.add( ambientLight );
|
|
|
+
|
|
|
+ const light1 = new THREE.DirectionalLight( 0xffffff, 3 );
|
|
|
+ light1.position.set( 0, 200, 0 );
|
|
|
+ scene.add( light1 );
|
|
|
+
|
|
|
+ const light2 = new THREE.DirectionalLight( 0xffffff, 3 );
|
|
|
+ light2.position.set( 100, 200, 100 );
|
|
|
+ scene.add( light2 );
|
|
|
+
|
|
|
+ const light3 = new THREE.DirectionalLight( 0xffffff, 3 );
|
|
|
+ light3.position.set( - 100, - 200, - 100 );
|
|
|
+ scene.add( light3 );
|
|
|
+
|
|
|
+ guiScene( gui, scene );
|
|
|
+
|
|
|
+ const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
|
|
|
+
|
|
|
+ generateVertexColors( geometry );
|
|
|
+
|
|
|
+ const mesh = new THREE.Mesh( geometry );
|
|
|
+ mesh.material = chooseFromHash( gui, mesh, geometry );
|
|
|
+
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ let prevFog = false;
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ requestAnimationFrame( render );
|
|
|
+
|
|
|
+ mesh.rotation.x += 0.005;
|
|
|
+ mesh.rotation.y += 0.005;
|
|
|
+
|
|
|
+ if ( prevFog !== scene.fog ) {
|
|
|
+
|
|
|
+ mesh.material.needsUpdate = true;
|
|
|
+ prevFog = scene.fog;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', function () {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }, false );
|
|
|
+
|
|
|
+ render();
|
|
|
+
|
|
|
+ </script>
|
|
|
+ </body>
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+</html>
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