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@@ -372,7 +372,7 @@ async function RapierPhysics() {
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* @name RapierPhysics#addMesh
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* @param {Mesh} mesh The mesh to add.
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* @param {number} [mass=0] The mass in kg of the mesh.
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- * @param {number} [restitution=0] The restitution/friction of the mesh.
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+ * @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
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*/
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addMesh: addMesh,
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