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@@ -267,7 +267,7 @@ export const blur = /*@__PURE__*/ Fn( ( { n, latitudinal, poleAxis, outputDirect
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axis.assign( normalize( axis ) );
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const gl_FragColor = vec3().toVar();
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- gl_FragColor.addAssign( weights.element( int( 0 ) ).mul( getSample( { theta: 0.0, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
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+ gl_FragColor.addAssign( weights.element( 0 ).mul( getSample( { theta: 0.0, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
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Loop( { start: int( 1 ), end: n }, ( { i } ) => {
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