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@@ -1,276 +0,0 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - postprocessing - GTAO</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- <style>
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- body {
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- background-color: #ffffff;
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- color: #000;
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- }
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- a {
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- color: #2983ff;
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- }
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- </style>
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- </head>
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- <body>
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- <div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Mesh Post Processing Material by <a href="https://github.com/Rabbid76" target="_blank" rel="noopener">Rabbid76</a><br/>
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- <p>Improved application of the AO passes by using the AO directly in the material shader instead of simply blending with the whole scene</p>
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- </div>
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-
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- <script type="importmap">
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- {
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- "imports": {
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- "three": "../build/three.module.js",
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- "three/addons/": "./jsm/"
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- }
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- }
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- </script>
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-
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- <script type="module">
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-
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- import * as THREE from 'three';
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- import Stats from 'three/addons/libs/stats.module.js';
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- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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- import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
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- import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
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- import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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- import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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- import { GTAOPass } from 'three/addons/postprocessing/GTAOPass.js';
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- import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
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- import { MeshPostProcessingMaterial } from 'three/addons/materials/MeshPostProcessingMaterial.js';
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-
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- let renderer, camera, scene, composer, controls, stats;
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- const sceneParameters = {
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- output: 0,
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- envMapIntensity: 1.0,
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- ambientLightIntensity: 0.0,
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- lightIntensity: 50,
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- shadow: true,
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- };
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- const aoParameters = {
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- radius: 0.5,
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- distanceExponent: 2.,
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- thickness: 10.,
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- scale: 1.,
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- samples: 16,
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- distanceFallOff: 1.,
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- };
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-
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- init();
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-
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- function init() {
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-
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- const container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- stats = new Stats();
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- container.appendChild( stats.dom );
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setAnimationLoop( animate );
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- document.body.appendChild( renderer.domElement );
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- renderer.shadowMap.enabled = sceneParameters.shadow;
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-
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- const plyLoader = new PLYLoader();
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- const hdrLoader = new UltraHDRLoader();
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-
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- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 50 );
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- camera.position.set( 0, 3, 5 );
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- controls = new OrbitControls( camera, renderer.domElement );
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- controls.target.set( 0, 1, 0 );
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- controls.update();
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- controls.enablePan = false;
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- controls.enableDamping = true;
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-
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- const width = window.innerWidth;
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- const height = window.innerHeight;
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-
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- scene = new THREE.Scene();
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- composer = new EffectComposer( renderer );
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-
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- const gtaoPass = new GTAOPass( scene, camera, width, height );
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- gtaoPass.output = GTAOPass.OUTPUT.Off;
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- const renderPasse = new RenderPass( scene, camera );
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- const outputPass = new OutputPass();
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-
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- composer.addPass( gtaoPass );
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- composer.addPass( renderPasse );
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- composer.addPass( outputPass );
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-
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- hdrLoader.load( 'textures/equirectangular/royal_esplanade_2k.hdr.jpg', function ( texture ) {
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-
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- texture.mapping = THREE.EquirectangularReflectionMapping;
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- scene.environment = texture;
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-
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- } );
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-
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- const groundMaterial = new MeshPostProcessingMaterial( { color: 0x7f7f7f, envMapIntensity: sceneParameters.envMapIntensity, aoPassMap: gtaoPass.gtaoMap } );
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- const objectMaterial = new MeshPostProcessingMaterial( { color: 0xffffff, roughness: 0.5, metalness: 0.5, envMapIntensity: sceneParameters.envMapIntensity, aoPassMap: gtaoPass.gtaoMap } );
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- const emissiveMaterial = new MeshPostProcessingMaterial( { color: 0, emissive: 0xffffff, aoPassMap: gtaoPass.gtaoMap } );
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- plyLoader.load( 'models/ply/binary/Lucy100k.ply', ( geometry ) => {
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-
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- geometry.computeVertexNormals();
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- const lucy = new THREE.Mesh( geometry, objectMaterial );
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- lucy.receiveShadow = true;
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- lucy.castShadow = true;
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- lucy.scale.setScalar( 0.001 );
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- lucy.rotation.set( 0, Math.PI, 0 );
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- lucy.position.set( 0.04, 1.8, 0.02 );
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- scene.add( lucy );
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-
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- } );
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- const ambientLight = new THREE.AmbientLight( 0xffffff, sceneParameters.ambientLightIntensity );
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- const lightGroup = new THREE.Group();
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- const planeGeometry = new THREE.PlaneGeometry( 6, 6 );
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- const cylinderGeometry = new THREE.CylinderGeometry( 0.5, 0.5, 1, 64 );
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- const sphereGeometry = new THREE.SphereGeometry( 0.5, 32, 32 );
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- const lightSphereGeometry = new THREE.SphereGeometry( 0.1, 32, 32 );
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- scene.background = new THREE.Color( 0xbfe3dd );
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- scene.add( ambientLight );
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- scene.add( lightGroup );
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- const targetObject = new THREE.Object3D();
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- targetObject.position.set( 0, 1, 0 );
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- scene.add( targetObject );
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- const lightColors = [ 0xff4040, 0x40ff40, 0x4040ff ];
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- for ( let j = 0; j < 3; ++ j ) {
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-
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- const light = new THREE.SpotLight( lightColors[ j ], sceneParameters.lightIntensity, 0, Math.PI / 9 );
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- light.castShadow = true;
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- light.shadow.camera.far = 15;
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- light.position.set( 5 * Math.cos( Math.PI * j * 2 / 3 ), 2.5, 5 * Math.sin( Math.PI * j * 2 / 3 ) );
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- light.target = targetObject;
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- lightGroup.add( light );
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-
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- }
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-
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- const groundPlane = new THREE.Mesh( planeGeometry, groundMaterial );
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- groundPlane.rotation.x = - Math.PI / 2;
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- groundPlane.position.set( 0, 0, 0 );
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- groundPlane.receiveShadow = true;
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- scene.add( groundPlane );
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- const pedestal = new THREE.Mesh( cylinderGeometry, groundMaterial );
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- pedestal.position.set( 0, 0.5, 0 );
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- pedestal.receiveShadow = true;
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- pedestal.castShadow = true;
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- scene.add( pedestal );
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- const sphereMesh = new THREE.InstancedMesh( sphereGeometry, objectMaterial, 6 );
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- sphereMesh.receiveShadow = true;
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- sphereMesh.castShadow = true;
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- scene.add( sphereMesh );
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- [ ...Array( 6 ).keys() ].forEach( ( i ) => sphereMesh.setMatrixAt( i, new THREE.Matrix4().makeTranslation( Math.cos( Math.PI * i / 3 ), 0.5, Math.sin( Math.PI * i / 3 ) ) ) );
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- const lightSphereMesh = new THREE.InstancedMesh( lightSphereGeometry, emissiveMaterial, 4 );
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- scene.add( lightSphereMesh );
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- [ ...Array( 4 ).keys() ].forEach( ( i ) => lightSphereMesh.setMatrixAt( i, new THREE.Matrix4().makeTranslation( 0.4 * Math.cos( Math.PI * ( i + 0.5 ) / 2 ), 1.1, 0.45 * Math.sin( Math.PI * ( i + 0.5 ) / 2 ) ) ) );
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-
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- const updateGtaoMaterial = () => gtaoPass.updateGtaoMaterial( aoParameters );
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- const updateOutput = () => {
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-
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- composer.removePass( gtaoPass );
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- composer.insertPass( gtaoPass, sceneParameters.output == 1 ? 1 : 0 );
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-
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- switch ( sceneParameters.output ) {
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-
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- default:
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- case 0:
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- gtaoPass.output = GTAOPass.OUTPUT.Off;
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- gtaoPass.enabled = true;
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- renderPasse.enabled = true;
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- break;
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- case 1:
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- gtaoPass.output = GTAOPass.OUTPUT.Default;
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- gtaoPass.enabled = true;
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- renderPasse.enabled = true;
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- break;
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- case 2:
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- gtaoPass.output = GTAOPass.OUTPUT.Diffuse;
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- gtaoPass.enabled = false;
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- renderPasse.enabled = true;
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- break;
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- case 3:
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- gtaoPass.output = GTAOPass.OUTPUT.Denoise;
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- gtaoPass.enabled = true;
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- renderPasse.enabled = false;
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- break;
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-
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- }
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-
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- groundMaterial.aoPassMap = sceneParameters.output === 0 ? gtaoPass.gtaoMap : null;
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- objectMaterial.aoPassMap = sceneParameters.output === 0 ? gtaoPass.gtaoMap : null;
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-
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- };
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-
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- updateOutput();
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- updateGtaoMaterial();
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-
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- const gui = new GUI();
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- gui.add( sceneParameters, 'output', {
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- 'material AO': 0,
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- 'post blended AO': 1,
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- 'only diffuse': 2,
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- 'only AO': 3,
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-
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- } ).onChange( () => updateOutput() );
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- gui.add( sceneParameters, 'envMapIntensity' ).min( 0 ).max( 1 ).step( 0.01 ).onChange( () => {
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-
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- groundMaterial.envMapIntensity = sceneParameters.envMapIntensity;
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- objectMaterial.envMapIntensity = sceneParameters.envMapIntensity;
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-
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- } );
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- gui.add( sceneParameters, 'ambientLightIntensity' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( () => {
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-
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- ambientLight.intensity = sceneParameters.ambientLightIntensity;
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-
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- } );
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- gui.add( sceneParameters, 'lightIntensity' ).min( 0 ).max( 100 ).step( 1 ).onChange( () => {
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-
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- lightGroup.children.forEach( light => light.intensity = sceneParameters.lightIntensity );
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-
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- } );
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- gui.add( sceneParameters, 'shadow' ).onChange( ( value ) => {
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-
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- renderer.shadowMap.enabled = value;
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- lightGroup.children.forEach( light => light.castShadow = value );
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-
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- } );
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- gui.add( aoParameters, 'radius' ).min( 0.01 ).max( 2 ).step( 0.01 ).onChange( () => updateGtaoMaterial() );
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- gui.add( aoParameters, 'distanceExponent' ).min( 1 ).max( 4 ).step( 0.01 ).onChange( () => updateGtaoMaterial() );
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- gui.add( aoParameters, 'thickness' ).min( 0.01 ).max( 10 ).step( 0.01 ).onChange( () => updateGtaoMaterial() );
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- gui.add( aoParameters, 'distanceFallOff' ).min( 0 ).max( 1 ).step( 0.01 ).onChange( () => updateGtaoMaterial() );
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- gui.add( aoParameters, 'scale' ).min( 0.01 ).max( 2.0 ).step( 0.01 ).onChange( () => updateGtaoMaterial() );
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- gui.add( aoParameters, 'samples' ).min( 2 ).max( 32 ).step( 1 ).onChange( () => updateGtaoMaterial() );
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-
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- window.addEventListener( 'resize', onWindowResize );
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-
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- }
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-
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- function onWindowResize() {
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-
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- const width = window.innerWidth;
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- const height = window.innerHeight;
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-
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- camera.aspect = width / height;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( width, height );
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- composer.setSize( width, height );
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-
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- }
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-
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- function animate() {
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-
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- controls.update();
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- stats.begin();
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- composer.render();
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- stats.end();
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-
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- }
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-
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- </script>
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- </body>
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-</html>
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