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Sprite: Temporal workaround for WebGLRenderer.

Mr.doob 12 gadi atpakaļ
vecāks
revīzija
b4938b311a
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      src/objects/Sprite.js

+ 1 - 1
src/objects/Sprite.js

@@ -7,7 +7,7 @@ THREE.Sprite = function ( material ) {
 
 
 	THREE.Object3D.call( this );
 	THREE.Object3D.call( this );
 
 
-	this.geometry = { boundingSphere: new THREE.Sphere( new THREE.Vector3(), 0.5 ) };
+	this.geometry = { boundingSphere: new THREE.Sphere( new THREE.Vector3(), 0.5 ), addEventListener: function () {} /* WebGLRenderer dependency */ };
 	this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial();
 	this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial();
 
 
 };
 };

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