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@@ -253,7 +253,7 @@ class CSMShadowNode extends Node {
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setupFade() {
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setupFade() {
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- const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup ).label( 'cameraNear' );
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+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
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const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
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const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
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const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
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const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
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@@ -327,7 +327,7 @@ class CSMShadowNode extends Node {
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setupStandard() {
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setupStandard() {
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- const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup ).label( 'cameraNear' );
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+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
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const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
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const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
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const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
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const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
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