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Exposed more supports tests

Extra feature detection tests, to know what to load when using library

e.g. 
If no compressed texture support, load regular textures etc
If no float texture support, do multi pass rendering and pack float into rgba
If no dervitives do something else...
Ben Adams %!s(int64=13) %!d(string=hai) anos
pai
achega
bc94173866
Modificáronse 1 ficheiros con 18 adicións e 0 borrados
  1. 18 0
      src/renderers/WebGLRenderer.js

+ 18 - 0
src/renderers/WebGLRenderer.js

@@ -263,6 +263,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	this.supportsFloatTextures = function () {
+
+		return _glExtensionTextureFloat;
+
+	};
+	
+	this.supportsStandardDerivatives = function () {
+
+		return _glExtensionStandardDerivatives;
+
+	};
+	
+	this.supportsCompressedTextureS3TC = function () {
+
+		return _glExtensionCompressedTextureS3TC;
+
+	};
+	
 	this.getMaxAnisotropy  = function () {
 
 		return _maxAnisotropy;

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