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Updated README.

Mr.doob 10 months ago
parent
commit
be4c87d18a
1 changed files with 4 additions and 4 deletions
  1. 4 4
      devtools/README.md

+ 4 - 4
devtools/README.md

@@ -31,7 +31,7 @@ The extension follows a standard Chrome DevTools extension architecture:
 
 1. When a page loads, `content-script.js` injects `bridge.js` into the page.
 2. `bridge.js` creates the `window.__THREE_DEVTOOLS__` global object.
-3. When the DevTools panel is opened, `panel.js` connects to `background.js` (`init`) and immediately requests the current state (`request-initial-state`).
+3. When the DevTools panel is opened, `panel.js` connects to `background.js` (`init`) and immediately requests the current state (`request-state`).
 4. `background.js` relays the state request to `content-script.js`, which posts it to `bridge.js`.
 5. `bridge.js` responds by sending back observed renderer data (`renderer` message) and batched scene data (`scene` message).
 6. Three.js detects `window.__THREE_DEVTOOLS__` and sends registration/observation events to the bridge script as objects are created or the library initializes.
@@ -51,10 +51,10 @@ The bridge acts as the communication layer between the Three.js instance on the
      - If it's a scene, the bridge traverses the entire scene graph, collects data for the scene and all descendants, stores them locally, and sends them to the panel in a single `'scene'` batch message.
 
 4. **State Request Handling**:
-   - When the panel sends `request-initial-state` (on load/reload), the bridge iterates its known objects and sends back the current renderer data (`'renderer'`) and scene data (`'scene'` batch).
+   - When the panel sends `request-state` (on load/reload), the bridge iterates its known objects and sends back the current renderer data (`'renderer'`) and scene data (`'scene'` batch).
 
 5. **Message Handling**:
-   - Listens for messages from the panel (relayed via content script) like `request-initial-state`.
+   - Listens for messages from the panel (relayed via content script) like `request-state`.
 
 ### Panel Interface (`panel/`)
 
@@ -71,7 +71,7 @@ The panel UI provides the visual representation of the Three.js objects:
 
 ## Communication Flow
 
-1. **Panel ↔ Background ↔ Content Script**: Standard extension messaging for panel initialization and state requests (`init`, `request-initial-state`).
+1. **Panel ↔ Background ↔ Content Script**: Standard extension messaging for panel initialization and state requests (`init`, `request-state`).
 2. **Three.js → Bridge**: Three.js detects `window.__THREE_DEVTOOLS__` and uses its `dispatchEvent` method (sending `'register'`, `'observe'`).
 3. **Bridge → Content Script**: Bridge uses `window.postMessage` to send data (`'register'`, `'renderer'`, `'scene'`, `'update'`) to the content script.
 4. **Content Script → Background**: Content script uses `chrome.runtime.sendMessage` to relay messages from the bridge to the background.

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