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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - dynamic lights</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="example.css">
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
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+
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+ <div class="title-wrapper">
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+ <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Dynamic Lights</span>
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+ </div>
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+
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+ <small>
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+ Opt-in DynamicLighting avoids shader recompilation when adding/removing supported lights.<br />
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+ 100 meshes with 50 unique PBR materials. Use the Inspector to explore the scene.
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+ </small>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/webgpu": "../build/three.webgpu.js",
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+ "three/tsl": "../build/three.tsl.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three/webgpu';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { DynamicLighting } from 'three/addons/lighting/DynamicLighting.js';
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+ import { Inspector } from 'three/addons/inspector/Inspector.js';
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ let camera, scene, renderer, controls, timer, stats;
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+
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+ const pointLights = [];
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+ let autoAddInterval = null;
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+
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+ const params = {
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+ dynamic: true,
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+ autoAdd: false,
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+ lightCount: 2,
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+ addLight() {
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+
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+ addLight();
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+
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+ },
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+ removeLight() {
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+
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+ removeLight();
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+
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+ },
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+ removeAll() {
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+
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+ removeAllLights();
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+
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+ }
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+ };
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+
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+ init();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
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+ camera.position.set( 0, 15, 30 );
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+
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+ scene = new THREE.Scene();
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+
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+ timer = new THREE.Timer();
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+ timer.connect( document );
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+
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+ // Stats
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+
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+ stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ // Floor
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+
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+ const floorGeometry = new THREE.PlaneGeometry( 120, 120 );
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+ const floorMaterial = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 0.8 } );
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+ const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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+ floor.rotation.x = - Math.PI / 2;
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+ scene.add( floor );
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+
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+ // Shared geometries
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+
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+ const sphereGeometry = new THREE.SphereGeometry( 0.8, 128, 128 );
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+ const boxGeometry = new THREE.BoxGeometry( 1.2, 1.2, 1.2, 64, 64, 64 );
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+ const torusGeometry = new THREE.TorusGeometry( 0.6, 0.25, 128, 128 );
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+ const cylinderGeometry = new THREE.CylinderGeometry( 0.5, 0.5, 1.4, 128, 64 );
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+ const coneGeometry = new THREE.ConeGeometry( 0.6, 1.4, 128, 64 );
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+
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+ const geometries = [ sphereGeometry, boxGeometry, torusGeometry, cylinderGeometry, coneGeometry ];
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+
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+ // 100 meshes — first 50 with unique PBR materials, remaining 50 reuse them
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+
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+ const uniqueMaterials = [];
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+
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+ for ( let i = 0; i < 50; i ++ ) {
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+
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+ const material = new THREE.MeshStandardMaterial( {
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+ color: new THREE.Color().setHSL( i / 50, 0.6 + Math.random() * 0.4, 0.35 + Math.random() * 0.3 ),
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+ roughness: Math.random(),
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+ metalness: Math.random(),
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+ } );
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+ material.name = 'Standard_' + i;
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+
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+ uniqueMaterials.push( material );
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+
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+ }
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+
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+ const meshesPerRing = 10;
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+
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+ for ( let i = 0; i < 100; i ++ ) {
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+
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+ const material = i < 50 ? uniqueMaterials[ i ] : uniqueMaterials[ i - 50 ];
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+ const geometry = geometries[ i % geometries.length ];
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+ const mesh = new THREE.Mesh( geometry, material );
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+
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+ const ring = Math.floor( i / meshesPerRing );
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+ const indexInRing = i % meshesPerRing;
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+ const angle = ( indexInRing / meshesPerRing ) * Math.PI * 2 + ring * 0.3;
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+ const radius = 6 + ring * 4;
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+
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+ mesh.position.set(
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+ Math.cos( angle ) * radius,
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+ 0.7 + Math.random() * 2,
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+ Math.sin( angle ) * radius
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+ );
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+
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+ mesh.rotation.set(
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+ Math.random() * Math.PI,
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+ Math.random() * Math.PI,
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+ 0
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+ );
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+
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+ scene.add( mesh );
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+
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+ }
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+
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+ // Center sphere
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+
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+ const centerMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0.1, metalness: 0.9 } );
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+ const centerSphere = new THREE.Mesh( new THREE.SphereGeometry( 2, 128, 128 ), centerMaterial );
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+ centerSphere.position.y = 2;
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+ scene.add( centerSphere );
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+
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+ // Ambient light
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+
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+ scene.add( new THREE.AmbientLight( 0x404040, 0.5 ) );
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+
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+ // Start with a couple point lights
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+
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+ addLight();
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+ addLight();
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+
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+ // Renderer
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+
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+ createRenderer();
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+
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+ // Inspector GUI
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function createRenderer() {
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+
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+ renderer = new THREE.WebGPURenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ renderer.inspector = new Inspector();
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+ document.body.appendChild( renderer.domElement );
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+
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+ if ( params.dynamic ) renderer.lighting = new DynamicLighting();
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+
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+ // Inspector GUI
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+
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+ const gui = renderer.inspector.createParameters( 'Dynamic Lights' );
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+
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+ gui.add( params, 'dynamic' ).name( 'dynamic mode' ).onChange( () => {
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+
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+ renderer.dispose();
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+ document.body.removeChild( renderer.domElement );
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+ clearInterval( autoAddInterval );
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+ autoAddInterval = null;
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+ params.autoAdd = false;
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+ createRenderer();
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+
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+ } );
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+
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+ gui.add( params, 'autoAdd' ).name( 'auto-add lights' ).onChange( ( value ) => {
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+
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+ if ( value ) {
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+
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+ autoAddInterval = setInterval( () => {
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+
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+ addLight();
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+
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+ }, 500 );
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+
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+ } else {
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+
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+ clearInterval( autoAddInterval );
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+ autoAddInterval = null;
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+
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+ }
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+
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+ } );
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+
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+ gui.add( params, 'addLight' ).name( 'add light' );
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+ gui.add( params, 'removeLight' ).name( 'remove light' );
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+ gui.add( params, 'removeAll' ).name( 'remove all lights' );
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+ gui.add( params, 'lightCount' ).name( 'point lights' ).listen();
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.enableDamping = true;
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+ controls.target.set( 0, 2, 0 );
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+ controls.update();
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+
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+ }
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+
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+ function addLight() {
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+
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+ const color = new THREE.Color().setHSL( Math.random(), 0.8, 0.5 );
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+ const light = new THREE.PointLight( color, 1000 );
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+
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+ const angle = Math.random() * Math.PI * 2;
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+ const radius = 5 + Math.random() * 20;
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+ light.position.set(
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+ Math.cos( angle ) * radius,
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+ 1 + Math.random() * 6,
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+ Math.sin( angle ) * radius
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+ );
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+
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+ light.userData.angle = angle;
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+ light.userData.radius = radius;
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+ light.userData.speed = 0.2 + Math.random() * 0.8;
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+ light.userData.baseY = light.position.y;
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+
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+ // Visual indicator
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+ const sphere = new THREE.Mesh(
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+ new THREE.SphereGeometry( 0.15, 8, 8 ),
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+ new THREE.MeshBasicMaterial( { color: color } )
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+ );
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+ light.add( sphere );
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+
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+ scene.add( light );
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+ pointLights.push( light );
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+
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+ params.lightCount = pointLights.length;
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+
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+ }
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+
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+ function removeLight() {
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+
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+ if ( pointLights.length === 0 ) return;
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+
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+ const light = pointLights.pop();
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+ scene.remove( light );
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+ light.dispose();
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+
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+ params.lightCount = pointLights.length;
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+
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+ }
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+
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+ function removeAllLights() {
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+
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+ while ( pointLights.length > 0 ) {
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+
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+ const light = pointLights.pop();
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+ scene.remove( light );
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+ light.dispose();
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+
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+ }
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+
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+ params.lightCount = 0;
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ timer.update();
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+
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+ const time = timer.getElapsed();
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+
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+ controls.update();
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+
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+ // Animate lights
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+
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+ for ( let i = 0; i < pointLights.length; i ++ ) {
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+
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+ const light = pointLights[ i ];
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+ const d = light.userData;
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+ const t = time * d.speed + d.angle;
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+
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+ light.position.x = Math.cos( t ) * d.radius;
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+ light.position.z = Math.sin( t ) * d.radius;
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+ light.position.y = d.baseY + Math.sin( t * 2 ) * 0.5;
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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