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Typos (#30143)

Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
Samuel Rigaud 1 an în urmă
părinte
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c31ff0f925

+ 3 - 3
examples/jsm/modifiers/CurveModifier.js

@@ -139,10 +139,10 @@ export function modifyShader( material, uniforms, numberOfCurves = 1 ) {
 		// chunk import moved in front of modified shader below
 			.replace( '#include <beginnormal_vertex>', '' )
 
-			// vec3 transformedNormal declaration overriden below
+			// vec3 transformedNormal declaration overridden below
 			.replace( '#include <defaultnormal_vertex>', '' )
 
-			// vec3 transformed declaration overriden below
+			// vec3 transformed declaration overridden below
 			.replace( '#include <begin_vertex>', '' )
 
 			// shader override
@@ -198,7 +198,7 @@ vec3 transformedNormal = normalMatrix * (basis * objectNormal);
 }
 
 /**
- * A helper class for making meshes bend aroudn curves
+ * A helper class for making meshes bend around curves
  */
 export class Flow {
 

+ 1 - 1
examples/jsm/modifiers/CurveModifierGPU.js

@@ -157,7 +157,7 @@ export function modifyShader( material, uniforms, numberOfCurves ) {
 }
 
 /**
- * A helper class for making meshes bend aroudn curves
+ * A helper class for making meshes bend around curves
  */
 export class Flow {
 

+ 1 - 1
examples/jsm/tsl/display/GTAONode.js

@@ -128,7 +128,7 @@ class GTAONode extends TempNode {
 
 		/**
 		 * The distance fall off value of the ambient occlusion.
-		 * A lower value leads to a larget AO effect. The value
+		 * A lower value leads to a larger AO effect. The value
 		 * should lie in the range `[0,1]`.
 		 *
 		 * @type {UniformNode<float>}

+ 2 - 2
examples/jsm/tsl/display/SSAAPassNode.js

@@ -55,7 +55,7 @@ class SSAAPassNode extends PassNode {
 		this.sampleLevel = 4;
 
 		/**
-		 * Whether rounding erros should be mitigated or not.
+		 * Whether rounding errors should be mitigated or not.
 		 *
 		 * @type {Boolean}
 		 * @default true
@@ -81,7 +81,7 @@ class SSAAPassNode extends PassNode {
 		/**
 		 * A uniform node representing the sample weight.
 		 *
-		 * @type {UnifornNode<float>}
+		 * @type {UniformNode<float>}
 		 * @default 1
 		 */
 		this.sampleWeight = uniform( 1 );

+ 1 - 1
examples/jsm/tsl/display/StereoCompositePassNode.js

@@ -9,7 +9,7 @@ let _rendererState;
 /**
  * A special (abstract) render pass node that renders the scene
  * as a stereoscopic image. Unlike {@link StereoPassNode}, this
- * node composits the image for the left and right eye
+ * node merges the image for the left and right eye
  * into a single one. That is required for effects like
  * anaglyph or parallax barrier.
  *

+ 1 - 1
examples/jsm/webxr/XREstimatedLight.js

@@ -79,7 +79,7 @@ class SessionLightProbe {
 
 	onXRFrame( time, xrFrame ) {
 
-		// If either this obejct or the XREstimatedLight has been destroyed, stop
+		// If either this object or the XREstimatedLight has been destroyed, stop
 		// running the frame loop.
 		if ( ! this.xrLight ) {
 

+ 1 - 1
src/nodes/accessors/MaterialNode.js

@@ -15,7 +15,7 @@ const _propertyCache = new Map();
 /**
  * This class should simplify the node access to material properties.
  * It internal uses reference nodes to make sure  changes to material
- * properties are automatically reflected to prefdefined TSL objects
+ * properties are automatically reflected to predefined TSL objects
  * like e.g. `materialColor`.
  *
  * @augments Node

+ 1 - 1
src/nodes/accessors/ReferenceBaseNode.js

@@ -79,7 +79,7 @@ class ReferenceElementNode extends ArrayElementNode {
 }
 
 /**
- * Base class for nodes which establishe a reference to a property of another object.
+ * Base class for nodes which establishes a reference to a property of another object.
  * In this way, the value of the node is automatically linked to the value of
  * referenced object. Reference nodes internally represent the linked value
  * as a uniform.

+ 4 - 4
src/nodes/accessors/StorageBufferNode.js

@@ -74,7 +74,7 @@ class StorageBufferNode extends BufferNode {
 		this.isStorageBufferNode = true;
 
 		/**
-		 * The acces type of the texture node.
+		 * The access type of the texture node.
 		 *
 		 * @type {String}
 		 * @default 'readWrite'
@@ -82,7 +82,7 @@ class StorageBufferNode extends BufferNode {
 		this.access = NodeAccess.READ_WRITE;
 
 		/**
-		 * Whether the node is atmoic or not.
+		 * Whether the node is atomic or not.
 		 *
 		 * @type {Boolean}
 		 * @default false
@@ -239,7 +239,7 @@ class StorageBufferNode extends BufferNode {
 	}
 
 	/**
-	 * Defines whether the node is amotic or not.
+	 * Defines whether the node is atomic or not.
 	 *
 	 * @param {Boolean} value - The atomic flag.
 	 * @return {StorageBufferNode} A reference to this node.
@@ -253,7 +253,7 @@ class StorageBufferNode extends BufferNode {
 	}
 
 	/**
-	 * Convenience method for making this node atmoic.
+	 * Convenience method for making this node atomic.
 	 *
 	 * @return {StorageBufferNode} A reference to this node.
 	 */

+ 1 - 1
src/nodes/gpgpu/ComputeBuiltinNode.js

@@ -49,7 +49,7 @@ class ComputeBuiltinNode extends Node {
 	}
 
 	/**
-	 * This method is overwritten since the node type is simply dervied from `nodeType`..
+	 * This method is overwritten since the node type is simply derived from `nodeType`..
 	 *
 	 * @param {NodeBuilder} builder - The current node builder.
 	 * @return {String} The node type.

+ 1 - 1
src/nodes/gpgpu/ComputeNode.js

@@ -94,7 +94,7 @@ class ComputeNode extends Node {
 	}
 
 	/**
-	 * Executes the `dispose` event for this noode.
+	 * Executes the `dispose` event for this node.
 	 */
 	dispose() {
 

+ 3 - 3
test/unit/src/core/BufferAttribute.tests.js

@@ -146,9 +146,9 @@ export default QUnit.module( 'Core', () => {
 			const i = attr.array;
 			const i2 = attr2.array; // should be [4, 5, 6, 7, 8, 9, 1, 2, 3]
 
-			assert.ok( i2[ 0 ] === i[ 3 ] && i2[ 1 ] === i[ 4 ] && i2[ 2 ] === i[ 5 ], 'chunck copied to correct place' );
-			assert.ok( i2[ 3 ] === i[ 6 ] && i2[ 4 ] === i[ 7 ] && i2[ 5 ] === i[ 8 ], 'chunck copied to correct place' );
-			assert.ok( i2[ 6 ] === i[ 0 ] && i2[ 7 ] === i[ 1 ] && i2[ 8 ] === i[ 2 ], 'chunck copied to correct place' );
+			assert.ok( i2[ 0 ] === i[ 3 ] && i2[ 1 ] === i[ 4 ] && i2[ 2 ] === i[ 5 ], 'chunk copied to correct place' );
+			assert.ok( i2[ 3 ] === i[ 6 ] && i2[ 4 ] === i[ 7 ] && i2[ 5 ] === i[ 8 ], 'chunk copied to correct place' );
+			assert.ok( i2[ 6 ] === i[ 0 ] && i2[ 7 ] === i[ 1 ] && i2[ 8 ] === i[ 2 ], 'chunk copied to correct place' );
 
 		} );
 

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