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@@ -1,9 +1,8 @@
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import {
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+ AdditiveBlending,
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Color,
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- CustomBlending,
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HalfFloatType,
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MeshBasicMaterial,
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- OneFactor,
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ShaderMaterial,
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UniformsUtils,
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Vector2,
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@@ -188,11 +187,8 @@ class UnrealBloomPass extends Pass {
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uniforms: this.copyUniforms,
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
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- blending: CustomBlending,
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- blendSrc: OneFactor,
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- blendDst: OneFactor,
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- blendSrcAlpha: OneFactor,
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- blendDstAlpha: OneFactor,
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+ premultipliedAlpha: true,
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+ blending: AdditiveBlending,
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depthTest: false,
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depthWrite: false,
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transparent: true
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