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Typos (#30510)

Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
Samuel Rigaud 1 год назад
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Сommit
c48f842f5d

+ 10 - 10
docs/api/en/textures/VideoFrameTexture.html

@@ -13,8 +13,8 @@
 
 		<p class="desc">
 			This class can be used as an alternative way to define video data. Instead of using
-			an instance of `HTMLVideoElement` like with `VideoTexture`, [name] expects each frame is 
-			defined manaully via [page:.setFrame setFrame](). A typical use case for this module is when
+			an instance of `HTMLVideoElement` like with `VideoTexture`, [name] expects each frame is
+			defined manually via [page:.setFrame setFrame](). A typical use case for this module is when
 			video frames are decoded with the WebCodecs API.
 		</p>
 
@@ -33,30 +33,30 @@
 
 		<h2>Constructor</h2>
 		<h3>
-			[name]( [param:Constant mapping], [param:Constant wrapS], 
-			[param:Constant wrapT], [param:Constant magFilter], [param:Constant minFilter], 
+			[name]( [param:Constant mapping], [param:Constant wrapS],
+			[param:Constant wrapT], [param:Constant magFilter], [param:Constant minFilter],
 			[param:Constant format], [param:Constant type], [param:Number anisotropy] )
 		</h3>
 		<p>
 			[page:Constant mapping] -- How the image is applied to the object. An
-			object type of [page:Textures THREE.UVMapping]. 
+			object type of [page:Textures THREE.UVMapping].
 			See [page:Textures mapping constants] for other choices.<br />
 
-			[page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. 
+			[page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping].
 			See [page:Textures wrap mode constants] for
 			other choices.<br />
 
-			[page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. 
+			[page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping].
 			See [page:Textures wrap mode constants] for
 			other choices.<br />
 
 			[page:Constant magFilter] -- How the texture is sampled when a texel
-			covers more than one pixel. The default is [page:Textures THREE.LinearFilter]. 
+			covers more than one pixel. The default is [page:Textures THREE.LinearFilter].
 			See [page:Textures magnification filter constants]
 			for other choices.<br />
 
 			[page:Constant minFilter] -- How the texture is sampled when a texel
-			covers less than one pixel. The default is [page:Textures THREE.LinearFilter]. 
+			covers less than one pixel. The default is [page:Textures THREE.LinearFilter].
 			See [page:Textures minification filter constants] for
 			other choices.<br />
 
@@ -88,7 +88,7 @@
 
 		<h3>[method:undefined setFrame]( [param:VideoFrame frame] )</h3>
 		<p>
-			Sets the current frame of the video. This will automatically update the texture 
+			Sets the current frame of the video. This will automatically update the texture
 			so the data can be used for rendering.
 		</p>
 

+ 3 - 3
docs/manual/en/introduction/Installation.html

@@ -91,10 +91,10 @@ npm install --save-dev vite
 						</p>
 					</details>
 					<details>
-						<summary>Improve your editor auto-completion with <i>jsconfig</i> or <i>tscondig</i></summary>
+						<summary>Improve your editor auto-completion with <i>jsconfig</i> or <i>tsconfig</i></summary>
 						<p>
-							Place a <i>jsconfig.json</i> (or <i>tsconfig.json</i> for TypeScript projects) in your project's root. Adding the configuration below helps your editor locate three.js files for enhanced auto-completion. 
-						</p>						
+							Place a <i>jsconfig.json</i> (or <i>tsconfig.json</i> for TypeScript projects) in your project's root. Adding the configuration below helps your editor locate three.js files for enhanced auto-completion.
+						</p>
 						<code>
 							{
 								"compilerOptions": {

+ 3 - 3
examples/webgpu_struct_drawindirect.html

@@ -130,7 +130,7 @@
 				}, 'DrawBuffer' );
 
 				const writeDrawBuffer = wgslFn( `
-					fn compute(            
+					fn compute(
 						index: u32,
 						drawBuffer: ptr<storage, DrawBuffer, read_write>,
 						instances: f32,
@@ -148,10 +148,10 @@
 					instances: instances,
 					index: instanceIndex,
 					time: time
-				} ).compute( instances ); // not neccessary in this case but normally one wants to run through all instances
+				} ).compute( instances ); // not necessary in this case but normally one wants to run through all instances
 
 				const initDrawBuffer = wgslFn( `
-					fn compute(            
+					fn compute(
 						drawBuffer: ptr< storage, DrawBuffer, read_write >,
 					) -> void {
 

+ 1 - 1
src/nodes/core/Node.js

@@ -423,7 +423,7 @@ class Node extends EventDispatcher {
 	 * @param {string} name - The name of the member.
 	 * @return {string} The type of the node.
 	 */
-	getMemberType( /*uilder, name*/ ) {
+	getMemberType( /*builder, name*/ ) {
 
 		return 'void';
 

+ 1 - 1
src/nodes/display/BlendModes.js

@@ -107,7 +107,7 @@ export const blendOverlay = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
 
 /**
  * This function blends two color based on their alpha values by replicating the behavior of `THREE.NormalBlending`.
- * It assumes both input colors have non-preumiltiplied alpha.
+ * It assumes both input colors have non-premultiplied alpha.
  *
  * @tsl
  * @function

+ 2 - 2
src/renderers/common/XRManager.js

@@ -208,7 +208,7 @@ class XRManager extends EventDispatcher {
 
 		/**
 		 * The animation loop which is used as a replacement for the default
-		 * animation loop of the applicatio. It is only used when a XR session
+		 * animation loop of the application. It is only used when a XR session
 		 * is active.
 		 *
 		 * @private
@@ -869,7 +869,7 @@ function updateCamera( camera, parent ) {
 }
 
 /**
- * Updates the given camera with the transfomration of the XR camera and parent object.
+ * Updates the given camera with the transformation of the XR camera and parent object.
  *
  * @inner
  * @param {Camera} camera - The camera to update.

+ 5 - 5
src/renderers/webgl-fallback/WebGLBackend.js

@@ -194,7 +194,7 @@ class WebGLBackend extends Backend {
 		 * @type {WebGLFramebuffer}
 		 * @default null
 		 */
-		this._xrFamebuffer = null;
+		this._xrFramebuffer = null;
 
 	}
 
@@ -322,11 +322,11 @@ class WebGLBackend extends Backend {
 	/**
 	 * Sets the XR rendering destination.
 	 *
-	 * @param {WebGLFramebuffer} xrFamebuffer - The XR framebuffer.
+	 * @param {WebGLFramebuffer} xrFramebuffer - The XR framebuffer.
 	 */
-	setXRTarget( xrFamebuffer ) {
+	setXRTarget( xrFramebuffer ) {
 
-		this._xrFamebuffer = xrFamebuffer;
+		this._xrFramebuffer = xrFramebuffer;
 
 	}
 
@@ -1924,7 +1924,7 @@ class WebGLBackend extends Backend {
 
 			} else if ( isXRRenderTarget && hasExternalTextures === false ) {
 
-				fb = this._xrFamebuffer;
+				fb = this._xrFramebuffer;
 
 			} else {
 

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