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@@ -3499,6 +3499,9 @@ class Renderer {
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let materialDepthNode;
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let materialPositionNode;
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let materialSide;
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+ let materialDisplacementMap;
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+ let materialDisplacementScale;
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+ let materialDisplacementBias;
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const previousSourceMaterial = this._currentSourceMaterial;
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@@ -3521,6 +3524,9 @@ class Renderer {
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materialDepthNode = ( overrideMaterial.isNodeMaterial ) ? overrideMaterial.depthNode : null;
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materialPositionNode = ( overrideMaterial.isNodeMaterial ) ? overrideMaterial.positionNode : null;
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materialSide = scene.overrideMaterial.side;
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+ materialDisplacementMap = overrideMaterial.displacementMap;
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+ materialDisplacementScale = overrideMaterial.displacementScale;
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+ materialDisplacementBias = overrideMaterial.displacementBias;
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if ( material.positionNode && material.positionNode.isNode ) {
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@@ -3530,6 +3536,9 @@ class Renderer {
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overrideMaterial.alphaTest = material.alphaTest;
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overrideMaterial.alphaMap = material.alphaMap;
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+ overrideMaterial.displacementMap = material.displacementMap;
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+ overrideMaterial.displacementScale = material.displacementScale;
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+ overrideMaterial.displacementBias = material.displacementBias;
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overrideMaterial.transparent = material.transparent || material.transmission > 0 ||
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( material.transmissionNode && material.transmissionNode.isNode ) ||
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( material.backdropNode && material.backdropNode.isNode );
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@@ -3584,6 +3593,9 @@ class Renderer {
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scene.overrideMaterial.depthNode = materialDepthNode;
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scene.overrideMaterial.positionNode = materialPositionNode;
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scene.overrideMaterial.side = materialSide;
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+ scene.overrideMaterial.displacementMap = materialDisplacementMap;
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+ scene.overrideMaterial.displacementScale = materialDisplacementScale;
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+ scene.overrideMaterial.displacementBias = materialDisplacementBias;
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}
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