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Updated builds.

sunag 1 년 전
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c99f1e951e
9개의 변경된 파일1187개의 추가작업 그리고 32개의 파일을 삭제
  1. 24 2
      build/three.cjs
  2. 24 2
      build/three.core.js
  3. 0 0
      build/three.core.min.js
  4. 1 0
      build/three.tsl.js
  5. 0 0
      build/three.tsl.min.js
  6. 569 14
      build/three.webgpu.js
  7. 0 0
      build/three.webgpu.min.js
  8. 569 14
      build/three.webgpu.nodes.js
  9. 0 0
      build/three.webgpu.nodes.min.js

+ 24 - 2
build/three.cjs

@@ -2112,6 +2112,7 @@ class Texture extends EventDispatcher {
 		this.version = 0;
 		this.onUpdate = null;
 
+		this.renderTarget = null; // assign texture to a render target
 		this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
 		this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
 
@@ -2177,6 +2178,9 @@ class Texture extends EventDispatcher {
 		this.unpackAlignment = source.unpackAlignment;
 		this.colorSpace = source.colorSpace;
 
+		this.renderTarget = source.renderTarget;
+		this.isRenderTargetTexture = source.isRenderTargetTexture;
+
 		this.userData = JSON.parse( JSON.stringify( source.userData ) );
 
 		this.needsUpdate = true;
@@ -3077,6 +3081,7 @@ class RenderTarget extends EventDispatcher {
 
 			this.textures[ i ] = texture.clone();
 			this.textures[ i ].isRenderTargetTexture = true;
+			this.textures[ i ].renderTarget = this;
 
 		}
 
@@ -3086,6 +3091,7 @@ class RenderTarget extends EventDispatcher {
 		this.resolveDepthBuffer = options.resolveDepthBuffer;
 		this.resolveStencilBuffer = options.resolveStencilBuffer;
 
+		this._depthTexture = null;
 		this.depthTexture = options.depthTexture;
 
 		this.samples = options.samples;
@@ -3104,6 +3110,21 @@ class RenderTarget extends EventDispatcher {
 
 	}
 
+	set depthTexture( current ) {
+
+		if ( this._depthTexture !== null ) this._depthTexture.renderTarget = null;
+		if ( current !== null ) current.renderTarget = this;
+
+		this._depthTexture = current;
+
+	}
+
+	get depthTexture() {
+
+		return this._depthTexture;
+
+	}
+
 	setSize( width, height, depth = 1 ) {
 
 		if ( this.width !== width || this.height !== height || this.depth !== depth ) {
@@ -3152,6 +3173,7 @@ class RenderTarget extends EventDispatcher {
 
 			this.textures[ i ] = source.textures[ i ].clone();
 			this.textures[ i ].isRenderTargetTexture = true;
+			this.textures[ i ].renderTarget = this;
 
 		}
 
@@ -32359,11 +32381,11 @@ class PropertyBinding {
 
 		this.targetObject = targetObject;
 
-		if ( targetObject.needsUpdate !== undefined ) { // material
+		if ( targetObject.isMaterial === true ) {
 
 			versioning = this.Versioning.NeedsUpdate;
 
-		} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
+		} else if ( targetObject.isObject3D === true ) {
 
 			versioning = this.Versioning.MatrixWorldNeedsUpdate;
 

+ 24 - 2
build/three.core.js

@@ -2110,6 +2110,7 @@ class Texture extends EventDispatcher {
 		this.version = 0;
 		this.onUpdate = null;
 
+		this.renderTarget = null; // assign texture to a render target
 		this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
 		this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
 
@@ -2175,6 +2176,9 @@ class Texture extends EventDispatcher {
 		this.unpackAlignment = source.unpackAlignment;
 		this.colorSpace = source.colorSpace;
 
+		this.renderTarget = source.renderTarget;
+		this.isRenderTargetTexture = source.isRenderTargetTexture;
+
 		this.userData = JSON.parse( JSON.stringify( source.userData ) );
 
 		this.needsUpdate = true;
@@ -3075,6 +3079,7 @@ class RenderTarget extends EventDispatcher {
 
 			this.textures[ i ] = texture.clone();
 			this.textures[ i ].isRenderTargetTexture = true;
+			this.textures[ i ].renderTarget = this;
 
 		}
 
@@ -3084,6 +3089,7 @@ class RenderTarget extends EventDispatcher {
 		this.resolveDepthBuffer = options.resolveDepthBuffer;
 		this.resolveStencilBuffer = options.resolveStencilBuffer;
 
+		this._depthTexture = null;
 		this.depthTexture = options.depthTexture;
 
 		this.samples = options.samples;
@@ -3102,6 +3108,21 @@ class RenderTarget extends EventDispatcher {
 
 	}
 
+	set depthTexture( current ) {
+
+		if ( this._depthTexture !== null ) this._depthTexture.renderTarget = null;
+		if ( current !== null ) current.renderTarget = this;
+
+		this._depthTexture = current;
+
+	}
+
+	get depthTexture() {
+
+		return this._depthTexture;
+
+	}
+
 	setSize( width, height, depth = 1 ) {
 
 		if ( this.width !== width || this.height !== height || this.depth !== depth ) {
@@ -3150,6 +3171,7 @@ class RenderTarget extends EventDispatcher {
 
 			this.textures[ i ] = source.textures[ i ].clone();
 			this.textures[ i ].isRenderTargetTexture = true;
+			this.textures[ i ].renderTarget = this;
 
 		}
 
@@ -32357,11 +32379,11 @@ class PropertyBinding {
 
 		this.targetObject = targetObject;
 
-		if ( targetObject.needsUpdate !== undefined ) { // material
+		if ( targetObject.isMaterial === true ) {
 
 			versioning = this.Versioning.NeedsUpdate;
 
-		} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
+		} else if ( targetObject.isObject3D === true ) {
 
 			versioning = this.Versioning.MatrixWorldNeedsUpdate;
 

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 0
build/three.core.min.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 1 - 0
build/three.tsl.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 0
build/three.tsl.min.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 569 - 14
build/three.webgpu.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 0
build/three.webgpu.min.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 569 - 14
build/three.webgpu.nodes.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 0
build/three.webgpu.nodes.min.js


이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.

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