|
|
@@ -0,0 +1,162 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgpu - stereo</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
+ </head>
|
|
|
+
|
|
|
+ <body>
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - stereo. skybox by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script type="importmap">
|
|
|
+ {
|
|
|
+ "imports": {
|
|
|
+ "three": "../build/three.webgpu.js",
|
|
|
+ "three/tsl": "../build/three.webgpu.js",
|
|
|
+ "three/addons/": "./jsm/"
|
|
|
+ }
|
|
|
+ }
|
|
|
+ </script>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+
|
|
|
+ import * as THREE from 'three';
|
|
|
+
|
|
|
+ import { stereoPass } from 'three/tsl';
|
|
|
+
|
|
|
+ let camera, scene, renderer, postProcessing;
|
|
|
+
|
|
|
+ let mesh, dummy;
|
|
|
+
|
|
|
+ let mouseX = 0, mouseY = 0;
|
|
|
+
|
|
|
+ let windowHalfX = window.innerWidth / 2;
|
|
|
+ let windowHalfY = window.innerHeight / 2;
|
|
|
+
|
|
|
+ const position = new THREE.Vector3();
|
|
|
+
|
|
|
+ init();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
|
|
|
+ camera.position.z = 3;
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.CubeTextureLoader()
|
|
|
+ .setPath( 'textures/cube/Park3Med/' )
|
|
|
+ .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
|
|
|
+
|
|
|
+ const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
|
|
|
+
|
|
|
+ const textureCube = new THREE.CubeTextureLoader()
|
|
|
+ .setPath( 'textures/cube/Park3Med/' )
|
|
|
+ .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
|
|
|
+ textureCube.mapping = THREE.CubeRefractionMapping;
|
|
|
+
|
|
|
+ const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
|
|
|
+
|
|
|
+ mesh = new THREE.InstancedMesh( geometry, material, 500 );
|
|
|
+ mesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
|
|
|
+
|
|
|
+ dummy = new THREE.Mesh();
|
|
|
+
|
|
|
+ for ( let i = 0; i < 500; i ++ ) {
|
|
|
+
|
|
|
+ dummy.position.x = Math.random() * 10 - 5;
|
|
|
+ dummy.position.y = Math.random() * 10 - 5;
|
|
|
+ dummy.position.z = Math.random() * 10 - 5;
|
|
|
+ dummy.scale.x = dummy.scale.y = dummy.scale.z = Math.random() * 3 + 1;
|
|
|
+
|
|
|
+ dummy.updateMatrix();
|
|
|
+
|
|
|
+ mesh.setMatrixAt( i, dummy.matrix );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ renderer = new THREE.WebGPURenderer();
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ renderer.setAnimationLoop( animate );
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ postProcessing = new THREE.PostProcessing( renderer );
|
|
|
+ const pass = stereoPass( scene, camera );
|
|
|
+ postProcessing.outputNode = pass;
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize );
|
|
|
+
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ windowHalfX = window.innerWidth / 2;
|
|
|
+ windowHalfY = window.innerHeight / 2;
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseMove( event ) {
|
|
|
+
|
|
|
+ mouseX = ( event.clientX - windowHalfX ) * 0.01;
|
|
|
+ mouseY = ( event.clientY - windowHalfY ) * 0.01;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function extractPosition( matrix, position ) {
|
|
|
+
|
|
|
+ position.x = matrix.elements[ 12 ];
|
|
|
+ position.y = matrix.elements[ 13 ];
|
|
|
+ position.z = matrix.elements[ 14 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ const timer = 0.0001 * Date.now();
|
|
|
+
|
|
|
+ camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
|
+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
|
|
|
+ camera.lookAt( scene.position );
|
|
|
+
|
|
|
+ for ( let i = 0; i < mesh.count; i ++ ) {
|
|
|
+
|
|
|
+ mesh.getMatrixAt( i, dummy.matrix );
|
|
|
+
|
|
|
+ extractPosition( dummy.matrix, position );
|
|
|
+
|
|
|
+ position.x = 5 * Math.cos( timer + i );
|
|
|
+ position.y = 5 * Math.sin( timer + i * 1.1 );
|
|
|
+
|
|
|
+ dummy.matrix.setPosition( position );
|
|
|
+
|
|
|
+ mesh.setMatrixAt( i, dummy.matrix );
|
|
|
+
|
|
|
+ mesh.instanceMatrix.needsUpdate = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ postProcessing.render();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|