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Update docs/api/materials/MeshBasicMaterial.html

Change the docs to reflect the true default of the fog parameter in MeshBasicMaterial.
Rye Terrell %!s(int64=13) %!d(string=hai) anos
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      docs/api/materials/MeshBasicMaterial.html

+ 1 - 1
docs/api/materials/MeshBasicMaterial.html

@@ -28,7 +28,7 @@
 		wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br />
 		shading — Define shading type. Default is THREE.SmoothShading.<br />
 		vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
-		fog — Define whether the material color is affected by global fog settings. Default is false.<br />
+		fog — Define whether the material color is affected by global fog settings. Default is true.<br />
 		lightMap — TODO. Default is null.<br />
 		specularMap — TODO. Default is null.<br />
 		envMap — TODO. Default is null.<br />

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