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@@ -89,7 +89,7 @@
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scene.add( new THREE.AmbientLight( 0xcccccc, 0.4 ) );
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- const pointLight = new THREE.PointLight( 0xffffff, 10000 );
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+ const pointLight = new THREE.PointLight( 0xf6287d, 10000 );
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pointLight.castShadow = true;
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pointLight.shadow.bias = - 0.00001;
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pointLight.shadow.mapSize.width = 2048;
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