@@ -108,7 +108,7 @@
value: [ map1, map2, map3 ]
}
},
- vertexShader: `
+ vertexShader: /* glsl */`
in int textureIndex;
flat out int vIndex; // "flat" indicates that the value will not be interpolated (required for integer attributes)
@@ -123,7 +123,7 @@
`,
- fragmentShader: `
+ fragmentShader: /* glsl */`
flat in int vIndex;
in vec2 vUv;