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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - lines - fat</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+
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+ <body>
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+
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+ <div id="container"></div>
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+
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+ <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines raycasting</div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/webgpu": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/",
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+ "stats-gl": "https://cdn.jsdelivr.net/npm/stats-gl@3.6.0/dist/main.js"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import Stats from 'stats-gl';
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+
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+ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { LineSegments2 } from 'three/addons/lines/webgpu/LineSegments2.js';
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+ import { LineSegmentsGeometry } from 'three/addons/lines/LineSegmentsGeometry.js';
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+ import { Line2 } from 'three/addons/lines/webgpu/Line2.js';
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+ import { LineGeometry } from 'three/addons/lines/LineGeometry.js';
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+
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+
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+ let line, thresholdLine, segments, thresholdSegments;
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+ let renderer, scene, camera, controls;
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+ let sphereInter, sphereOnLine;
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+ let stats;
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+ let gui;
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+ let clock;
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+
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+ const color = new THREE.Color();
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+
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+ const pointer = new THREE.Vector2( Infinity, Infinity );
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+
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+ const raycaster = new THREE.Raycaster();
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+
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+ raycaster.params.Line2 = {};
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+ raycaster.params.Line2.threshold = 0;
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+
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+ const matLine = new THREE.Line2NodeMaterial( {
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+
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+ color: 0xffffff,
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+ linewidth: 1, // in world units with size attenuation, pixels otherwise
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+ worldUnits: true,
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+ vertexColors: true,
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+
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+ alphaToCoverage: true,
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+
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+ } );
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+
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+ const matThresholdLine = new THREE.Line2NodeMaterial( {
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+
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+ color: 0xffffff,
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+ linewidth: matLine.linewidth, // in world units with size attenuation, pixels otherwise
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+ worldUnits: true,
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+ // vertexColors: true,
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+ transparent: true,
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+ opacity: 0.2,
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+ depthTest: false,
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+ visible: false,
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+
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+ } );
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+
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+ const params = {
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+
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+ 'line type': 0,
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+ 'world units': matLine.worldUnits,
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+ 'visualize threshold': matThresholdLine.visible,
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+ 'width': matLine.linewidth,
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+ 'alphaToCoverage': matLine.alphaToCoverage,
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+ 'threshold': raycaster.params.Line2.threshold,
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+ 'translation': raycaster.params.Line2.threshold,
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+ 'animate': true
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+
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+ };
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+
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+ init();
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+
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+ function init() {
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+
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+ clock = new THREE.Clock();
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+
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+ renderer = new THREE.WebGPURenderer( { antialias: true, alpha: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setClearColor( 0x000000, 0.0 );
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+ renderer.setAnimationLoop( animate );
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+ document.body.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.set( - 40, 0, 60 );
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 10;
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+ controls.maxDistance = 500;
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+
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+ const sphereGeometry = new THREE.SphereGeometry( 0.25, 8, 4 );
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+ const sphereInterMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, depthTest: false } );
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+ const sphereOnLineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00, depthTest: false } );
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+
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+ sphereInter = new THREE.Mesh( sphereGeometry, sphereInterMaterial );
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+ sphereOnLine = new THREE.Mesh( sphereGeometry, sphereOnLineMaterial );
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+ sphereInter.visible = false;
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+ sphereOnLine.visible = false;
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+ sphereInter.renderOrder = 10;
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+ sphereOnLine.renderOrder = 10;
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+ scene.add( sphereInter );
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+ scene.add( sphereOnLine );
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+
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+ // Position and THREE.Color Data
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+
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+ const positions = [];
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+ const colors = [];
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+ const points = [];
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+ for ( let i = - 50; i < 50; i ++ ) {
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+
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+ const t = i / 3;
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+ points.push( new THREE.Vector3( t * Math.sin( 2 * t ), t, t * Math.cos( 2 * t ) ) );
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+
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+ }
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+
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+ const spline = new THREE.CatmullRomCurve3( points );
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+ const divisions = Math.round( 3 * points.length );
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+ const point = new THREE.Vector3();
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+ const color = new THREE.Color();
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+
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+ for ( let i = 0, l = divisions; i < l; i ++ ) {
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+
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+ const t = i / l;
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+
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+ spline.getPoint( t, point );
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+ positions.push( point.x, point.y, point.z );
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+
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+ color.setHSL( t, 1.0, 0.5, THREE.SRGBColorSpace );
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+ colors.push( color.r, color.g, color.b );
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+
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+ }
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+
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+ const lineGeometry = new LineGeometry();
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+ lineGeometry.setPositions( positions );
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+ lineGeometry.setColors( colors );
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+
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+ const segmentsGeometry = new LineSegmentsGeometry();
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+ segmentsGeometry.setPositions( positions );
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+ segmentsGeometry.setColors( colors );
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+
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+ segments = new LineSegments2( segmentsGeometry, matLine );
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+ segments.computeLineDistances();
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+ segments.scale.set( 1, 1, 1 );
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+ scene.add( segments );
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+ segments.visible = false;
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+
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+ thresholdSegments = new LineSegments2( segmentsGeometry, matThresholdLine );
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+ thresholdSegments.computeLineDistances();
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+ thresholdSegments.scale.set( 1, 1, 1 );
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+ scene.add( thresholdSegments );
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+ thresholdSegments.visible = false;
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+
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+ line = new Line2( lineGeometry, matLine );
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+ line.computeLineDistances();
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+ line.scale.set( 1, 1, 1 );
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+ scene.add( line );
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+
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+ thresholdLine = new Line2( lineGeometry, matThresholdLine );
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+ thresholdLine.computeLineDistances();
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+ thresholdLine.scale.set( 1, 1, 1 );
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+ scene.add( thresholdLine );
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+
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+ const geo = new THREE.BufferGeometry();
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+ geo.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
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+ geo.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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+
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+ //
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+
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+ document.addEventListener( 'pointermove', onPointerMove );
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+ window.addEventListener( 'resize', onWindowResize );
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+ onWindowResize();
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+
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+ stats = new Stats( { horizontal: false, trackGPU: true } );
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+ stats.init( renderer );
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+ document.body.appendChild( stats.dom );
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+
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+ initGui();
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onPointerMove( event ) {
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+
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+ pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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+ pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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+
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+ }
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+
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+ async function animate() {
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+
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+ const delta = clock.getDelta();
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+
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+ const obj = line.visible ? line : segments;
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+ thresholdLine.position.copy( line.position );
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+ thresholdLine.quaternion.copy( line.quaternion );
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+ thresholdSegments.position.copy( segments.position );
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+ thresholdSegments.quaternion.copy( segments.quaternion );
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+
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+ if ( params.animate ) {
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+
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+ line.rotation.y += delta * 0.1;
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+
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+ segments.rotation.y = line.rotation.y;
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+
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+ }
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+
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+ raycaster.setFromCamera( pointer, camera );
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+
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+ const intersects = raycaster.intersectObject( obj );
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+
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+ if ( intersects.length > 0 ) {
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+
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+ sphereInter.visible = true;
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+ sphereOnLine.visible = true;
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+
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+ sphereInter.position.copy( intersects[ 0 ].point );
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+ sphereOnLine.position.copy( intersects[ 0 ].pointOnLine );
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+
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+ const index = intersects[ 0 ].faceIndex;
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+ const colors = obj.geometry.getAttribute( 'instanceColorStart' );
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+
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+ color.fromBufferAttribute( colors, index );
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+
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+ sphereInter.material.color.copy( color ).offsetHSL( 0.3, 0, 0 );
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+ sphereOnLine.material.color.copy( color ).offsetHSL( 0.7, 0, 0 );
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+
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+ renderer.domElement.style.cursor = 'crosshair';
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+
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+ } else {
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+
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+ sphereInter.visible = false;
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+ sphereOnLine.visible = false;
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+ renderer.domElement.style.cursor = '';
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+
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+ }
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+
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+ await renderer.renderAsync( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ //
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+
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+ function switchLine( val ) {
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+
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+ switch ( val ) {
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+
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+ case 0:
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+ line.visible = true;
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+ thresholdLine.visible = true;
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+
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+ segments.visible = false;
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+ thresholdSegments.visible = false;
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+
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+ break;
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+
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+ case 1:
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+ line.visible = false;
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+ thresholdLine.visible = false;
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+
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+ segments.visible = true;
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+ thresholdSegments.visible = true;
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+
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+ break;
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+
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+ }
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+
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+ }
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+
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+ function initGui() {
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+
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+ gui = new GUI();
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+
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+ gui.add( params, 'line type', { 'LineGeometry': 0, 'LineSegmentsGeometry': 1 } ).onChange( function ( val ) {
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+
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+ switchLine( val );
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+
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+ } ).setValue( 1 );
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+
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+ gui.add( params, 'world units' ).onChange( function ( val ) {
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+
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+ matLine.worldUnits = val;
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+ matLine.needsUpdate = true;
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+
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+ matThresholdLine.worldUnits = val;
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+ matThresholdLine.needsUpdate = true;
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+
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+ } );
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+
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+ gui.add( params, 'visualize threshold' ).onChange( function ( val ) {
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+
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+ matThresholdLine.visible = val;
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+
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+ } );
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+
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+ gui.add( params, 'width', 1, 10 ).onChange( function ( val ) {
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+
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+ matLine.linewidth = val;
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+ matThresholdLine.linewidth = matLine.linewidth + raycaster.params.Line2.threshold;
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+
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+ } );
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+
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+ gui.add( params, 'alphaToCoverage' ).onChange( function ( val ) {
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+
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+ matLine.alphaToCoverage = val;
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+
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+ } );
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+
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+ gui.add( params, 'threshold', 0, 10 ).onChange( function ( val ) {
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+
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+ raycaster.params.Line2.threshold = val;
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+ matThresholdLine.linewidth = matLine.linewidth + raycaster.params.Line2.threshold;
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+
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+ } );
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+
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+ gui.add( params, 'translation', 0, 10 ).onChange( function ( val ) {
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+
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+ line.position.x = val;
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+ segments.position.x = val;
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+
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+ } );
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+
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+ gui.add( params, 'animate' );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+
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+</html>
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