WestLangley 1 سال پیش
والد
کامیت
e02bd0987b
1فایلهای تغییر یافته به همراه42 افزوده شده و 43 حذف شده
  1. 42 43
      examples/jsm/helpers/LightProbeHelper.js

+ 42 - 43
examples/jsm/helpers/LightProbeHelper.js

@@ -20,79 +20,78 @@ class LightProbeHelper extends Mesh {
 
 			},
 
-			vertexShader: [
+			vertexShader: /* glsl */`
 
-				'varying vec3 vNormal;',
+				varying vec3 vNormal;
 
-				'void main() {',
+				void main() {
 
-				'	vNormal = normalize( normalMatrix * normal );',
+					vNormal = normalize( normalMatrix * normal );
 
-				'	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
+					gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
-				'}',
+				}
 
-			].join( '\n' ),
+			`,
 
-			fragmentShader: [
+			fragmentShader: /* glsl */`
 
-				'#define RECIPROCAL_PI 0.318309886',
+				#define RECIPROCAL_PI 0.318309886
 
-				'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
+				vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {
 
-				'	// matrix is assumed to be orthogonal',
+					// matrix is assumed to be orthogonal
 
-				'	return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
+					return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );
 
-				'}',
+				}
 
-				'// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
-				'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
+				// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf,
+				vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
 
-				'	// normal is assumed to have unit length',
+					// normal is assumed to have unit length,
 
-				'	float x = normal.x, y = normal.y, z = normal.z;',
+					float x = normal.x, y = normal.y, z = normal.z;
 
-				'	// band 0',
-				'	vec3 result = shCoefficients[ 0 ] * 0.886227;',
+					// band 0,
+					vec3 result = shCoefficients[ 0 ] * 0.886227;
 
-				'	// band 1',
-				'	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
-				'	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
-				'	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
+					// band 1,
+					result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
+					result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
+					result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
 
-				'	// band 2',
-				'	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
-				'	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
-				'	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
-				'	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
-				'	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
+					// band 2,
+					result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
+					result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
+					result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
+					result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
+					result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
+					return result;
 
-				'	return result;',
+				}
 
-				'}',
+				uniform vec3 sh[ 9 ]; // sh coefficients
 
-				'uniform vec3 sh[ 9 ]; // sh coefficients',
+				uniform float intensity; // light probe intensity
 
-				'uniform float intensity; // light probe intensity',
+				varying vec3 vNormal;
 
-				'varying vec3 vNormal;',
+				void main() {
 
-				'void main() {',
+					vec3 normal = normalize( vNormal );
 
-				'	vec3 normal = normalize( vNormal );',
+					vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
 
-				'	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
+					vec3 irradiance = shGetIrradianceAt( worldNormal, sh );
 
-				'	vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
+					vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;
 
-				'	vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
+					gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );
 
-				'	gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );',
+				}
 
-				'}'
-
-			].join( '\n' )
+			`,
 
 		} );
 

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